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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Korgoth" data-source="post: 4485936" data-attributes="member: 49613"><p>We're on the same page.</p><p></p><p>One of the interesting things about guys like Conan (or Beowulf, had the Geats not been upstanding sorts that he was happy to protect) is that <em>there's not a lot you can do about them</em>. To borrow from an old joke: Where does Achilles sit on the trireme? <strong>Anywhere he wants</strong>.</p><p></p><p>If you somehow survive to 8th or 9th level in one of my games, I want to reward you with the feeling that you have joined the ranks of Conan, Aias and Chuck Norris. A marauding troll could probably tear through the town guards... and you can kill that troll all by yourself. Thus you could (if you wanted) tear through the town guards also.</p><p></p><p>I think it can serve to highlight the personality of the character: do you just murder half the town because you can? Villains do so. True heroes often put themselves at the (inconvenient) service of people that they could easily slay (it's called "humility"). Greek-type tragic heroes also use their powers to preserve the civil order, but sometimes go off the leash and the gods have to put them down. Conan-types are generally benevolent unless you mess with them, and then all heck breaks loose.</p><p></p><p>So high level play can give you the chance to show what kind of character you're playing. A hero? A villain? A tragic figure? A roughneck antihero? A character experiences a new-found freedom in the world when he has all that hard-won power. Now what will he do with it? I find that interesting.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4485936, member: 49613"] We're on the same page. One of the interesting things about guys like Conan (or Beowulf, had the Geats not been upstanding sorts that he was happy to protect) is that [I]there's not a lot you can do about them[/I]. To borrow from an old joke: Where does Achilles sit on the trireme? [B]Anywhere he wants[/B]. If you somehow survive to 8th or 9th level in one of my games, I want to reward you with the feeling that you have joined the ranks of Conan, Aias and Chuck Norris. A marauding troll could probably tear through the town guards... and you can kill that troll all by yourself. Thus you could (if you wanted) tear through the town guards also. I think it can serve to highlight the personality of the character: do you just murder half the town because you can? Villains do so. True heroes often put themselves at the (inconvenient) service of people that they could easily slay (it's called "humility"). Greek-type tragic heroes also use their powers to preserve the civil order, but sometimes go off the leash and the gods have to put them down. Conan-types are generally benevolent unless you mess with them, and then all heck breaks loose. So high level play can give you the chance to show what kind of character you're playing. A hero? A villain? A tragic figure? A roughneck antihero? A character experiences a new-found freedom in the world when he has all that hard-won power. Now what will he do with it? I find that interesting. [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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