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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Irda Ranger" data-source="post: 4485964" data-attributes="member: 1003"><p>I have a simple solution for anyone who wants to squash down the difference between being 20th level and being 1st level:</p><p></p><p>Don't advance Attacks & Defenses.</p><p></p><p>That's it. More HP and increased Damage are all you need to fight Trolls and Giants. The "reason" we have Minion rules in 4E is so that "1st level guards" can be dangerous at 10th level by calling them "10th level minions." But the only difference between 1st level guards and 10th level minions is +10 attack and defense. They (essentially) have the same number of HP and do the same damage.</p><p></p><p>If you don't advance Attacks & Defenses you avoid this problem in the first place. Adjust monsters in the Monster Manual accordingly by removing -1/2 per level.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4485964, member: 1003"] I have a simple solution for anyone who wants to squash down the difference between being 20th level and being 1st level: Don't advance Attacks & Defenses. That's it. More HP and increased Damage are all you need to fight Trolls and Giants. The "reason" we have Minion rules in 4E is so that "1st level guards" can be dangerous at 10th level by calling them "10th level minions." But the only difference between 1st level guards and 10th level minions is +10 attack and defense. They (essentially) have the same number of HP and do the same damage. If you don't advance Attacks & Defenses you avoid this problem in the first place. Adjust monsters in the Monster Manual accordingly by removing -1/2 per level. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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