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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Snoweel" data-source="post: 4486078" data-attributes="member: 4453"><p>Sure.</p><p></p><p>But when you get down to it, if the pirates' levels are far enough below that of the PC's, then there may as well be <strong>thousands</strong> of them - they will not be a challenge.</p><p></p><p>When you build your encounters for your game you can do it however you want, as I stated earlier.</p><p></p><p>If you want the pirates to be a combat challenge they need to be able to hit your PCs. That requires their levels be within a certain range of the player characters (no more than 4 below according to the DMG).</p><p></p><p>Or you could decide that such pirates are no combat threat, in which case they don't need levels - and therefore don't have levels - and the battle between your PCs and the pirate armada becomes a skill challenge, or an exercise in narration.</p><p></p><p>It's really up to you. DMG chapters 4 and 5 are your friends. You can build an encounter as challenging as you need it to be.</p><p></p><p>4e is a lot more versatile than you give it credit for.</p><p> </p><p></p><p></p><p>I get paid to play wargames. Damned if I'm going to do it in my spare time.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 4486078, member: 4453"] Sure. But when you get down to it, if the pirates' levels are far enough below that of the PC's, then there may as well be [b]thousands[/b] of them - they will not be a challenge. When you build your encounters for your game you can do it however you want, as I stated earlier. If you want the pirates to be a combat challenge they need to be able to hit your PCs. That requires their levels be within a certain range of the player characters (no more than 4 below according to the DMG). Or you could decide that such pirates are no combat threat, in which case they don't need levels - and therefore don't have levels - and the battle between your PCs and the pirate armada becomes a skill challenge, or an exercise in narration. It's really up to you. DMG chapters 4 and 5 are your friends. You can build an encounter as challenging as you need it to be. 4e is a lot more versatile than you give it credit for. I get paid to play wargames. Damned if I'm going to do it in my spare time. [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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