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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Irda Ranger" data-source="post: 4486299" data-attributes="member: 1003"><p>This is where you and I (and others) part ways. The way we play D&D the DM is bound to certain rules as surely as Odysseus is bound to the mast. We cannot build an encounter "however we want"; we must build it according to the mutual agreement between DM and PC about how the world works.</p><p></p><p></p><p></p><p>Now we come to the crux of the disagreement. You have emotional hangups that we don't. Please don't assume that the rest of us play wargames professionally. We do it in our spare time, and so we are looking for different things in D&D than you are. How we choose to play D&D has <em>ZERO </em>to do with our inability to realize the "correct" way of doing it and everything to do with the fact that we're looking to get different things out of it.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4486299, member: 1003"] This is where you and I (and others) part ways. The way we play D&D the DM is bound to certain rules as surely as Odysseus is bound to the mast. We cannot build an encounter "however we want"; we must build it according to the mutual agreement between DM and PC about how the world works. Now we come to the crux of the disagreement. You have emotional hangups that we don't. Please don't assume that the rest of us play wargames professionally. We do it in our spare time, and so we are looking for different things in D&D than you are. How we choose to play D&D has [I]ZERO [/I]to do with our inability to realize the "correct" way of doing it and everything to do with the fact that we're looking to get different things out of it. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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