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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="IceFractal" data-source="post: 4486389" data-attributes="member: 27704"><p>The counter to this...</p><p>Is this:</p><p></p><p>If the PCs <em>only</em> fought the town guards, then it wouldn't be at all odd for the guards to level as fast as the PCs. However, the PCs fight monsters. And those monsters have a clear heirarchy. Fighting an Orc is not the same thing as fighting the Tarrasque. You can't pretend that there's only a minor power difference between someone who has a tough time defeating a couple wolves and someone who managed to stomp though an army of demons and force Orcus to retreat.</p><p></p><p></p><p>While NPCs don't have exact levels tattooed on their heads, they do have a relative heirarchy. For instance:</p><p>Party fights guards, basically a tie. Party ~= Guards.</p><p>Party fights Ogre, forced to retreat. Ogre > Party, Ogre > Guards.</p><p>Several levels later, party fights group of Ogres, defeats them handily. Party > Ogre.</p><p>Party fights a Dragon, barely able to survive. Dragon > Ogre.</p><p>Several levels later, party fights several Dragons, and wins. Party > Dragon.</p><p>...</p><p>Party goes back to town and gets in a fight with similar guards. Now the PCs know that Dragon > Ogre > Guards, and they can defeat dragons by the dozen. So if you suddenly say the guards are roughly as tough as the party, that's going to be nonsensical not only to the players, but to their characters.</p><p></p><p></p><p>Modern Day Example:</p><p>On the way to work, you sometimes pass a homeless guy who asks you for spare change. Then one day you win the lottery and become a multimillionaire. On your way back to work (to quit), you pass the same homeless guy, except he's now a moderately wealthy executive who asks you for a spare million dollars to buy a yacht. But he's still sitting on the curb next to a shopping cart, with a cardboard sign.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4486389, member: 27704"] The counter to this... Is this: If the PCs [I]only[/I] fought the town guards, then it wouldn't be at all odd for the guards to level as fast as the PCs. However, the PCs fight monsters. And those monsters have a clear heirarchy. Fighting an Orc is not the same thing as fighting the Tarrasque. You can't pretend that there's only a minor power difference between someone who has a tough time defeating a couple wolves and someone who managed to stomp though an army of demons and force Orcus to retreat. While NPCs don't have exact levels tattooed on their heads, they do have a relative heirarchy. For instance: Party fights guards, basically a tie. Party ~= Guards. Party fights Ogre, forced to retreat. Ogre > Party, Ogre > Guards. Several levels later, party fights group of Ogres, defeats them handily. Party > Ogre. Party fights a Dragon, barely able to survive. Dragon > Ogre. Several levels later, party fights several Dragons, and wins. Party > Dragon. ... Party goes back to town and gets in a fight with similar guards. Now the PCs know that Dragon > Ogre > Guards, and they can defeat dragons by the dozen. So if you suddenly say the guards are roughly as tough as the party, that's going to be nonsensical not only to the players, but to their characters. Modern Day Example: On the way to work, you sometimes pass a homeless guy who asks you for spare change. Then one day you win the lottery and become a multimillionaire. On your way back to work (to quit), you pass the same homeless guy, except he's now a moderately wealthy executive who asks you for a spare million dollars to buy a yacht. But he's still sitting on the curb next to a shopping cart, with a cardboard sign. [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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