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*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Irda Ranger" data-source="post: 4486581" data-attributes="member: 1003"><p>Oh? Is that what you think? </p><p></p><p></p><p>I’m going to guess what you do professionally and hope that you're professional attempts at analysis show better results than you've shown here so far. Otherwise I fear for the safety of Australia. There are some things you’re just not grokking.</p><ul> <li data-xf-list-type="ul"> The OP asked "How do you justify 16th level castle guardsman?", and many folks answered "We don't, because they'd simply never be 16th level in our campaign." The way we play D&D, NPCs' levels are determined by the shared assumptions among the group of how the game world "is".</li> <li data-xf-list-type="ul"> Many who has posted here start encounter design with the question "Given how I've explained the world to my PCs, how tough should these guys be?" For run of the mill pirates, assassins and guards that usually means levels 1-5. <strong>NPC levels don’t scale with the PCs levels <em>at all</em>.</strong></li> <li data-xf-list-type="ul">This has nothing to do with 4E, or our assumptions about the edition. It has to do with D&D, and how we choose to play. 4E is just a different set of rules for playing the same game we’ve been playing for decades now.</li> <li data-xf-list-type="ul">We understand where you’re coming from. For those of us who have played Oblivion we’ve even experienced it. And we do not like it.</li> <li data-xf-list-type="ul">We <em>can </em>give “absolute answers” about what level certain NPCs are, and our players can too. NPC "level" is the ability to challenge PCs of a similar level. PCs know that most city guards will be levels 1-4. If those guards suddenly pose a challenge to 15th level PCs, yes, the players will notice. They’re not idiots. And they’ll rightly ask me “Dude, WTF?”</li> <li data-xf-list-type="ul">My players (and I, and others here) expect the world to show some consistency from one game session to the next, rather than warp and twist from one day to the next. That’s how we like it. That’s how we’ve played it for many years. And the fact that we’re playing 4E these days has nothing to do with it.</li> </ul></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4486581, member: 1003"] Oh? Is that what you think? I’m going to guess what you do professionally and hope that you're professional attempts at analysis show better results than you've shown here so far. Otherwise I fear for the safety of Australia. There are some things you’re just not grokking. [LIST][*] The OP asked "How do you justify 16th level castle guardsman?", and many folks answered "We don't, because they'd simply never be 16th level in our campaign." The way we play D&D, NPCs' levels are determined by the shared assumptions among the group of how the game world "is". [*] Many who has posted here start encounter design with the question "Given how I've explained the world to my PCs, how tough should these guys be?" For run of the mill pirates, assassins and guards that usually means levels 1-5. [B]NPC levels don’t scale with the PCs levels [I]at all[/I].[/B] [*]This has nothing to do with 4E, or our assumptions about the edition. It has to do with D&D, and how we choose to play. 4E is just a different set of rules for playing the same game we’ve been playing for decades now. [*]We understand where you’re coming from. For those of us who have played Oblivion we’ve even experienced it. And we do not like it. [*]We [I]can [/I]give “absolute answers” about what level certain NPCs are, and our players can too. NPC "level" is the ability to challenge PCs of a similar level. PCs know that most city guards will be levels 1-4. If those guards suddenly pose a challenge to 15th level PCs, yes, the players will notice. They’re not idiots. And they’ll rightly ask me “Dude, WTF?” [*]My players (and I, and others here) expect the world to show some consistency from one game session to the next, rather than warp and twist from one day to the next. That’s how we like it. That’s how we’ve played it for many years. And the fact that we’re playing 4E these days has nothing to do with it.[/LIST] [/QUOTE]
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