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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="GlaziusF" data-source="post: 4487103" data-attributes="member: 74166"><p>Hey man, you don't know what that ladder's been up to! It could have been adventuring in the Elemental Chaos and getting ethereal rungs and a frame made of elemental water! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>But seriously, just like the classic Oblivion Scaling -- which might actually have gone unnoticed if not for like the second plot event where the guards could help unless you got up to like level 10 at which point they were horribly outmatched -- with great number-tweaking power comes great number-tweaking responsibility. As long as your PCs are doing things and going places they couldn't have seen, done, or eaten before, the quick and easy difficulty curve will stick together.</p><p></p><p>But this isn't to say you can't use the same difficulty several levels apart. In fact, I could see a situation where near the end of paragon tier the PCs come back to the same castle town they kicked around in at early heroic tier. To stop a giant demon-summoning ritual at the center of town. That's slated for midnight. And they just entered the gates. And the clocktower just started striking the hour, so grab your skills and <strong>run like hell</strong>. </p><p></p><p>And when the rogue fails his acrobatics check to get over the rooftops in a reasonable amount of time (defined as 2.6 seconds) then that old rickety ladder Old Man Findlay forgets to take in on Tuesdays can't put up with the guy who climbed the Ice Fortress of Jarl Slipovich racing up it at speeds usually reserved for firework launches, and the rogue gets dumped into the same old fountain basin he did when he was just a little cutpurse. It's like nostalgia except the county might get pulled into the churning elemental maw of chaos!</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4487103, member: 74166"] Hey man, you don't know what that ladder's been up to! It could have been adventuring in the Elemental Chaos and getting ethereal rungs and a frame made of elemental water! :lol: But seriously, just like the classic Oblivion Scaling -- which might actually have gone unnoticed if not for like the second plot event where the guards could help unless you got up to like level 10 at which point they were horribly outmatched -- with great number-tweaking power comes great number-tweaking responsibility. As long as your PCs are doing things and going places they couldn't have seen, done, or eaten before, the quick and easy difficulty curve will stick together. But this isn't to say you can't use the same difficulty several levels apart. In fact, I could see a situation where near the end of paragon tier the PCs come back to the same castle town they kicked around in at early heroic tier. To stop a giant demon-summoning ritual at the center of town. That's slated for midnight. And they just entered the gates. And the clocktower just started striking the hour, so grab your skills and [B]run like hell[/B]. And when the rogue fails his acrobatics check to get over the rooftops in a reasonable amount of time (defined as 2.6 seconds) then that old rickety ladder Old Man Findlay forgets to take in on Tuesdays can't put up with the guy who climbed the Ice Fortress of Jarl Slipovich racing up it at speeds usually reserved for firework launches, and the rogue gets dumped into the same old fountain basin he did when he was just a little cutpurse. It's like nostalgia except the county might get pulled into the churning elemental maw of chaos! [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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