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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="IceFractal" data-source="post: 4488295" data-attributes="member: 27704"><p>The problem with considering level as destiny or luck rather than increased prowess, is that the PCs get in a lot of fights, against a lot of different foes.</p><p></p><p>If you fought one dragon and defeated it, that could be for a lot of reasons. Maybe you were destined to slay it. Maybe you got lucky. Maybe the dragon was overconfident. </p><p></p><p>But if you've fought half a dozen dragons, scores of orcs, goblins, ogres, and drow, several demons, a giant thunder-breathing snake, some berserk wolves, a 500-year old vampire swordsman, a couple giants, and some kind of ooze made of lava ... the law of averages starts coming into it a bit. Either it isn't luck, or it's <em>really</em> consistent luck. And either way, it makes little sense for it to suddenly fail when you fight some random pirates/highwaymen/guards/whoever.</p><p></p><p>Additionally, many people like to play characters who are actually competent enough to survive the challenges they face - not just ridiculously lucky or saved by destiny.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4488295, member: 27704"] The problem with considering level as destiny or luck rather than increased prowess, is that the PCs get in a lot of fights, against a lot of different foes. If you fought one dragon and defeated it, that could be for a lot of reasons. Maybe you were destined to slay it. Maybe you got lucky. Maybe the dragon was overconfident. But if you've fought half a dozen dragons, scores of orcs, goblins, ogres, and drow, several demons, a giant thunder-breathing snake, some berserk wolves, a 500-year old vampire swordsman, a couple giants, and some kind of ooze made of lava ... the law of averages starts coming into it a bit. Either it isn't luck, or it's [I]really[/I] consistent luck. And either way, it makes little sense for it to suddenly fail when you fight some random pirates/highwaymen/guards/whoever. Additionally, many people like to play characters who are actually competent enough to survive the challenges they face - not just ridiculously lucky or saved by destiny. [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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