Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenes" data-source="post: 4488297" data-attributes="member: 604"><p>I have to point out that I do not consider a world where the PCs are the prophecised ogre slayers, then the prophecised Umber Hulk Slayers, then become the prophecised Ork Raider slayers, all while being knocked around by the town guard, as that convincing. Good concept for one campaign, but I'd rather not repeat it X times per level, Y times per campaign. (It also may feel a bit contrived, and "let good kind DM tie those ogres down for you with prophecy so you can slay them and feel like heroes, kids" themed)</p><p></p><p>I'd rather have the PCs being heroes instead, and reserve the prophecy for the really unique battles.</p><p></p><p>I also prefer if a story fits into a game world, instead of the other way around. Often, good stories used as a base for a game world lead to terrible game worlds - and games - because the elements that make a story good are too unique to work as a base for a more open campaign.</p><p></p><p>In my campaign, I don't need to use minions, and other narrativist tools. I can set the "thoughness" of an NPC at a value I consider fitting, and see where the PCs and players drive the story.</p><p></p><p>(Which, as an aside, also means that while my job as DM might beharder, it also leaves me surprised more often, and is more fun for me than trying to juggle prophesy and balanced encounters all day.)</p></blockquote><p></p>
[QUOTE="Fenes, post: 4488297, member: 604"] I have to point out that I do not consider a world where the PCs are the prophecised ogre slayers, then the prophecised Umber Hulk Slayers, then become the prophecised Ork Raider slayers, all while being knocked around by the town guard, as that convincing. Good concept for one campaign, but I'd rather not repeat it X times per level, Y times per campaign. (It also may feel a bit contrived, and "let good kind DM tie those ogres down for you with prophecy so you can slay them and feel like heroes, kids" themed) I'd rather have the PCs being heroes instead, and reserve the prophecy for the really unique battles. I also prefer if a story fits into a game world, instead of the other way around. Often, good stories used as a base for a game world lead to terrible game worlds - and games - because the elements that make a story good are too unique to work as a base for a more open campaign. In my campaign, I don't need to use minions, and other narrativist tools. I can set the "thoughness" of an NPC at a value I consider fitting, and see where the PCs and players drive the story. (Which, as an aside, also means that while my job as DM might beharder, it also leaves me surprised more often, and is more fun for me than trying to juggle prophesy and balanced encounters all day.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
Top