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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Irda Ranger" data-source="post: 4489301" data-attributes="member: 1003"><p>That's not what the PHB says. It's a combo of skill, endurance, physical damage, luck, etc., etc. It's not any one thing. And since HP aren't any one thing, Damage isn't any one thing either.</p><p></p><p></p><p></p><p></p><p>Um, no. The guard is whatever level "makes sense" from within the context of the presented game world. There is no plot in a Sim game (ever played Sim City?), so plot has nothing to do with it.</p><p></p><p></p><p></p><p>To an extent, yes, but take that up with Pemerton. I'm not advocating this play style, he is. I wouldn't mind playing in this "flatter curve" D&D, but I'm also fine with it just the way it is.</p><p></p><p></p><p></p><p>Recompute the damage roll? Now who's taking away the cookies? </p><p></p><p>Changing the creatures stats to "scale" it to the PCs is the same thing as rewriting their character sheet to take back the gains of leveling. If you don't want PCs to outgrow monsters <em>don't give them +x to attacks and defenses when they level up</em>. You're doing exactly what I suggested pemerton do, except that rather than not giving the PCs a bonus for leveling you're instead giving it to them and an equal offsetting bonus to their opponents. What is the point of that? Why the sham? If you want a flatter curve D&D just advance all checks at +1/4, or +1/5, or +0; whatever rate makes you happy.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4489301, member: 1003"] That's not what the PHB says. It's a combo of skill, endurance, physical damage, luck, etc., etc. It's not any one thing. And since HP aren't any one thing, Damage isn't any one thing either. Um, no. The guard is whatever level "makes sense" from within the context of the presented game world. There is no plot in a Sim game (ever played Sim City?), so plot has nothing to do with it. To an extent, yes, but take that up with Pemerton. I'm not advocating this play style, he is. I wouldn't mind playing in this "flatter curve" D&D, but I'm also fine with it just the way it is. Recompute the damage roll? Now who's taking away the cookies? Changing the creatures stats to "scale" it to the PCs is the same thing as rewriting their character sheet to take back the gains of leveling. If you don't want PCs to outgrow monsters [I]don't give them +x to attacks and defenses when they level up[/I]. You're doing exactly what I suggested pemerton do, except that rather than not giving the PCs a bonus for leveling you're instead giving it to them and an equal offsetting bonus to their opponents. What is the point of that? Why the sham? If you want a flatter curve D&D just advance all checks at +1/4, or +1/5, or +0; whatever rate makes you happy. [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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