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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Allister" data-source="post: 4496028" data-attributes="member: 1082"><p>Again, I think people are misunderstanding the use of the Blue slime and pg 42</p><p></p><p>The way I understand it (supported by both the PHB and the DMG) isn't that the blue slime scales mysteriously between levels.</p><p></p><p>It's the same challenge as before but the fact that pg 42 provides a way to tell DMs what is an appropriate challenge for that level PC. If the PC encounters the blue slime at level 5 first and then come back 10 levels later, there's no reason to have the blue slime as a challenge since the PC no longer need to roll and the DM shouldn't even bother having the blue slime there.</p><p></p><p>It doesn't have anything to do with episodic or sandbox play IMO. It has everything to do with realizing that the DM needs guidelines as to what an appropriate encounter would be for that level of a group.</p><p></p><p>It's looking at encounters from the perspective that a DM is the one that determines what a challenge is. </p><p></p><p>If the skill system was an Oblivion style system, then there's no point in actually having specific DCs as the PHB does.</p></blockquote><p></p>
[QUOTE="Allister, post: 4496028, member: 1082"] Again, I think people are misunderstanding the use of the Blue slime and pg 42 The way I understand it (supported by both the PHB and the DMG) isn't that the blue slime scales mysteriously between levels. It's the same challenge as before but the fact that pg 42 provides a way to tell DMs what is an appropriate challenge for that level PC. If the PC encounters the blue slime at level 5 first and then come back 10 levels later, there's no reason to have the blue slime as a challenge since the PC no longer need to roll and the DM shouldn't even bother having the blue slime there. It doesn't have anything to do with episodic or sandbox play IMO. It has everything to do with realizing that the DM needs guidelines as to what an appropriate encounter would be for that level of a group. It's looking at encounters from the perspective that a DM is the one that determines what a challenge is. If the skill system was an Oblivion style system, then there's no point in actually having specific DCs as the PHB does. [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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