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*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="AllisterH" data-source="post: 4496556" data-attributes="member: 51325"><p>But what purpose does it serve though? </p><p> </p><p>When even a blinded PC on a roll of a 1 will auto-hit the monster, and the monster itself can't even hit a PC when it has combat advantage, why bother with it? The PCs won't get any experience with it and other than </p><p> </p><p>From a DM perspective, I don't think they should be expected to run a persistent world a la MMORPG since persistent worlds tend to be static.</p><p> </p><p>re: James comments</p><p>Honestly, when I first read James comment, I thought it was understood the first step in using the Blue Slime wasn't setting the DC but in determining that you wanted a Blue Slime as an obstacle in the first place.</p><p> </p><p>I got the impression from reading the DMG that unless you as a DM want stats for obstacles/encounters, you're not supposed to be using said stats. You're supposed to freeform it since it falls outside of the task resolution system.</p><p> </p><p>Sure, you could mention it, but you're not going to be using the stats in any way so you don't use pg. 42.</p><p> </p><p>It's the same reason why when WOTC designers talked about non-combat abilities of the monsters, they don't give guidelines since the DM is expected to handle that via power of the plot.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4496556, member: 51325"] But what purpose does it serve though? When even a blinded PC on a roll of a 1 will auto-hit the monster, and the monster itself can't even hit a PC when it has combat advantage, why bother with it? The PCs won't get any experience with it and other than From a DM perspective, I don't think they should be expected to run a persistent world a la MMORPG since persistent worlds tend to be static. re: James comments Honestly, when I first read James comment, I thought it was understood the first step in using the Blue Slime wasn't setting the DC but in determining that you wanted a Blue Slime as an obstacle in the first place. I got the impression from reading the DMG that unless you as a DM want stats for obstacles/encounters, you're not supposed to be using said stats. You're supposed to freeform it since it falls outside of the task resolution system. Sure, you could mention it, but you're not going to be using the stats in any way so you don't use pg. 42. It's the same reason why when WOTC designers talked about non-combat abilities of the monsters, they don't give guidelines since the DM is expected to handle that via power of the plot. [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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