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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="S'mon" data-source="post: 4499476" data-attributes="member: 463"><p>Why does simulation require that orcs are no threat, and dragons are invincible? This sounds a lot less plausible than your original non-simulation adventure - firstly, no reason orcs shouldn't have elite types same as humans. Secondly, if orcs are no threat, they're no use to the invincible dragon, so he wouldn't have bothered recruiting them. Finally, why is a band of cyclops unrealistic? Did you number-crunch the amount of food the cyclops need, plausible population density et al? I don't think so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We had a discussion here recently about the plausibility of the 2,000-strong frost giant army in "Test of the Warlords". A 15' frost giant with human-type physiology will need around 10-12 times as much food as a human. Thousands didn't seem very likely, but hundreds seemed reasonably plausible, given a vast tundra roamed by herds of mammoth etc for them to eat, and fishing for wales, seals, etc. Certainly I can't see any reasonable simulationist objection to a few dozen cyclops, as long as your map leaves a reasonable amount of space for them to dwell in. Ulysses' cyclops was a cattle-herder, there's a likely food source. Which then leads into scenarios like stealing the cyclops' cattle so they starve...</p></blockquote><p></p>
[QUOTE="S'mon, post: 4499476, member: 463"] Why does simulation require that orcs are no threat, and dragons are invincible? This sounds a lot less plausible than your original non-simulation adventure - firstly, no reason orcs shouldn't have elite types same as humans. Secondly, if orcs are no threat, they're no use to the invincible dragon, so he wouldn't have bothered recruiting them. Finally, why is a band of cyclops unrealistic? Did you number-crunch the amount of food the cyclops need, plausible population density et al? I don't think so. :) We had a discussion here recently about the plausibility of the 2,000-strong frost giant army in "Test of the Warlords". A 15' frost giant with human-type physiology will need around 10-12 times as much food as a human. Thousands didn't seem very likely, but hundreds seemed reasonably plausible, given a vast tundra roamed by herds of mammoth etc for them to eat, and fishing for wales, seals, etc. Certainly I can't see any reasonable simulationist objection to a few dozen cyclops, as long as your map leaves a reasonable amount of space for them to dwell in. Ulysses' cyclops was a cattle-herder, there's a likely food source. Which then leads into scenarios like stealing the cyclops' cattle so they starve... [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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