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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Celebrim" data-source="post: 4940756" data-attributes="member: 4937"><p>Then I wished you'd use some descriptor like 'dramatic', because when I hear 'cinematic' it immediately conjures for me the idea of an RPG which has a certain visual texture - not the idea of an RPG which follows a narrative story arc.</p><p></p><p>And in this use of cinematic/dramatic, I now fully disagree with you that 'E6 does this badly' and that 4e does this well. There is nothing that keeps you from running LoTR as an E6 game and some reason to think it makes a better E6 game than any other version of D&D - "Gandalf is a 5th level Wizard and all."</p><p></p><p>As for the rest, as I've always said, "Good fiction has the virtue of being more believable than reality."</p><p></p><p></p><p></p><p>I disagree with this. I think most players/refs want the game to be grim'n'gritty to increase its immersiveness - the since that you are deeply connected to the story world - without the need to vastly increase the ammount of preparation you do. Grim'N'Gritty things, like keeping track of encumberance, what people are holding, ammunition, food, suffering from mundane hazards like disease, inclimate weather, rough terrain, horror, dehydration and such, and forcing the players to overcome challenges through more mundane means (heavy clothing, pack animals, rope, torches), all serve to ground the story in a basic reality which is familiar to our own reality. It keeps us inside the story instead of 'merely' playing a game. I don't think it necessarily has anything to do with more 'random' elements.</p><p></p><p></p><p></p><p>Except that, for any number of reasons, PC's tend to have vastly more control over their destinies than most real people do.</p><p></p><p></p><p></p><p>I don't think sandboxers necessarily scorn narrative-style adventures, provided that the don't expect to ride rails. And good sandboxing usually involves having multiple narrative arcs available as hooks to keep the action moving.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4940756, member: 4937"] Then I wished you'd use some descriptor like 'dramatic', because when I hear 'cinematic' it immediately conjures for me the idea of an RPG which has a certain visual texture - not the idea of an RPG which follows a narrative story arc. And in this use of cinematic/dramatic, I now fully disagree with you that 'E6 does this badly' and that 4e does this well. There is nothing that keeps you from running LoTR as an E6 game and some reason to think it makes a better E6 game than any other version of D&D - "Gandalf is a 5th level Wizard and all." As for the rest, as I've always said, "Good fiction has the virtue of being more believable than reality." I disagree with this. I think most players/refs want the game to be grim'n'gritty to increase its immersiveness - the since that you are deeply connected to the story world - without the need to vastly increase the ammount of preparation you do. Grim'N'Gritty things, like keeping track of encumberance, what people are holding, ammunition, food, suffering from mundane hazards like disease, inclimate weather, rough terrain, horror, dehydration and such, and forcing the players to overcome challenges through more mundane means (heavy clothing, pack animals, rope, torches), all serve to ground the story in a basic reality which is familiar to our own reality. It keeps us inside the story instead of 'merely' playing a game. I don't think it necessarily has anything to do with more 'random' elements. Except that, for any number of reasons, PC's tend to have vastly more control over their destinies than most real people do. I don't think sandboxers necessarily scorn narrative-style adventures, provided that the don't expect to ride rails. And good sandboxing usually involves having multiple narrative arcs available as hooks to keep the action moving. [/QUOTE]
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