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Kai's guide to #RPGSEA games and creators, Part 2
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8490234" data-attributes="member: 6761960"><p><strong>Ingat Ini </strong>by Bram Xu owes less to vampire hunting tales from the likes of that other Bram (Stoker) and more to the vampire-as-protagonist genre of Anne Rice and so forth.</p><p></p><p>I'd previously known Bram Xu for food-centric games like the chickens-vs-kitchen farce of <a href="https://defiatos.itch.io/masak-ayam" target="_blank">Masak Ayam</a>, but here Bram dives right into a simple yet potentially deep group storytelling format. 3 to 5 players take the roles of old vampires who gather together at some portentious locale to recall a series of scenes from their past. Each player creates not just a vampire persona, but also a fragmentary memory pertaining to the player to their left. Using six-sided dice and tokens, they play through a series of scenes based on those memories, to see what happened, amd more importantly, how much they remember. And, depending on how the group plays, how it all links together (if at all).</p><p></p><p>It's one of those games that can be as serious and meaningful as the players collaboratively put into it, meaning you need the right kind of group if you want the session to gel (safety tools are provided to help navigate tricky content). I remember when Onyx Path and White Wolf introduced more player-driven collaborative background creation for their vampire campaigns, and Ingat Ini could very well serve the same purpose.</p><p></p><p>A group could play this game as a campaign creation one-shot, setting up past conflicts and mysteries that will only be solved in the main Vampire campaign that follows it.</p><p></p><p>Or, you could just go "Laszlo, do you remember the night we did that incredibly stupid and dangerous thing?" "No Nadja my dearest, I'm afraid I don't recall, do tell..." and use this game to play some messed-up What We Do In The Shadows-inspired comedy. As I'm planning to.</p><p></p><p>[URL unfurl="true"]https://defiatos.itch.io/ingat-ini[/URL]</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8490234, member: 6761960"] [B]Ingat Ini [/B]by Bram Xu owes less to vampire hunting tales from the likes of that other Bram (Stoker) and more to the vampire-as-protagonist genre of Anne Rice and so forth. I'd previously known Bram Xu for food-centric games like the chickens-vs-kitchen farce of [URL='https://defiatos.itch.io/masak-ayam']Masak Ayam[/URL], but here Bram dives right into a simple yet potentially deep group storytelling format. 3 to 5 players take the roles of old vampires who gather together at some portentious locale to recall a series of scenes from their past. Each player creates not just a vampire persona, but also a fragmentary memory pertaining to the player to their left. Using six-sided dice and tokens, they play through a series of scenes based on those memories, to see what happened, amd more importantly, how much they remember. And, depending on how the group plays, how it all links together (if at all). It's one of those games that can be as serious and meaningful as the players collaboratively put into it, meaning you need the right kind of group if you want the session to gel (safety tools are provided to help navigate tricky content). I remember when Onyx Path and White Wolf introduced more player-driven collaborative background creation for their vampire campaigns, and Ingat Ini could very well serve the same purpose. A group could play this game as a campaign creation one-shot, setting up past conflicts and mysteries that will only be solved in the main Vampire campaign that follows it. Or, you could just go "Laszlo, do you remember the night we did that incredibly stupid and dangerous thing?" "No Nadja my dearest, I'm afraid I don't recall, do tell..." and use this game to play some messed-up What We Do In The Shadows-inspired comedy. As I'm planning to. [URL unfurl="true"]https://defiatos.itch.io/ingat-ini[/URL] [/QUOTE]
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