Kingdoms of Kalamar Dungeon Master's Shield
The rather baroque and nostalgic
Hackmaster system is a game with a large variety of tables. To help facilitate running the game, Kenzer & Company created a rather nifty little foldout screen that could handle all this information. Some intrigued fans wondered out loud if someone might do a similar screen for
Dungeons & Dragons. Well, either Kenzer & Co. was listening, or they were thinking the same thing themselves. The
Kingdoms of Kalamar Dugneon Master's Shield is a GM screen for the
Dungeons & Dragons game, printed under the auspices of their license with Wizards of the Coast to print official
Dungeons & Dragons material for their
Kingdoms of Kalamar setting.
The
Kingdoms of Kalamar Dugneon Master's Shield is a multi-panel laminated cardboard GM screen priced at $19.95. For an excellent view of the Kingdoms of Screen, see the
DM Shield web tour.
There are 24 panel-sides in all. There is a standard large 4-panel exterior main screen. The main screen has 4 flaps that can be flipped up and over the back of the screen, and there is also a smaller 4-panel insert saddle-stitched inside the main screen.
The exterior art of the screen covers three of the four exterior panels and depicts some humans and members of other races facing some hobgoblins. However, if you flip over the flaps to switch the screen to "combat mode," new artwork overlays the old, and shows the same humanoids armed and ready for battle.
The last exterior panel had a class/skill matrix, including the new core classes and skills introduced in the
Kingdoms of Kalamar Player's Guide. It also has a "pizza matrix" on it that allows players to put weighted votes on toppings to determine what toppings to order on your pizza. (Yes, I am serious.)
The interior panels are color coded into rust (combat), brown (adventure), purple (Kalamar specific information) and yellow. The 2 yellow panels, which are on fold down flaps and have the combat art on the back (which are revealed to the players when you expose the combat screens). The yellow flaps are untitled, but mostly appears to be adventure planning and experience tables.
There are 6 combat related panels. Two are on the "main" screen on the inside (DM side) of the panel. The other four are on the "insert" panels. By flipping the flaps on the left over and folding out the inserts on the right, you expose four panel strictly related to combat with items like poisons, disease, spell firing patterns, BAB and save advancements, weapon and armor statistics, action types and attacks of opportunity, cover and concealment, combat modifiers, face and reach by size, and turning undead. By flipping the front page of the insert to the right, you expose the other two combat panels, but you can't view any of the other four combat panels at the same time.
The last two combat panels have more obscure combat items like order of items damaged by spells, body parts affected by specific damage, concentration checks, size modifiers, and rules for breaking objects. It also has the divine protection statistics (from the KOK Player's Guide) and two tables for new variant rules. The first is a fumble table; if a character makes an attack roll of "1", they must make a dex check (DC 10) or suffer a result described on the table. Second is a simple set of morale rules that bear a striking resemblance to those used in AD&D 2e with respect to when checks are triggered and modifiers used.
By opening the left side of the insert to the left and tucking the right (combat-related) half of the panel behind the fold down flaps on the right, you expose 4 adventure related panels, with rules for doors, walls, various skill check DCs, hirelings, demographics, carrying capacity and endurance, movement and distance, mounts, good and services. Some Kalamar-specific naming conventions and sample names also snuck off of the purple-coded pages.
The back of the right hand side of the inserts and undersides of the right hand flaps have Kalamar specific information, like Kalamar deity names and domains, constellations, country quick reference lists, Kalamar nomenclature for different cultures, as well as a listing of the different clerical channeled abilities (from the KoK PG). There is also a quick taven/ship naming chart that you could realistically use in most standard D&D fantasy settings.
Finally, the right side of the interior of the main screen is a 2-panel map of the
Kingdoms of Kalamar map.
In addition to all of the panels, there are boxes numbered 1-20 on the sides and tops of various panels. The screen doesn't say what exactly these are for, but presumably you could use paper clips of a grease pencil to use them as round markers or to keep track of initiative.
Conclusion
The
Kingdoms of Kalamar Dungeon Master Shield is a neat DM toy. If you are a Kalamar DM, you should be in absolute heaven with this screen. Even if you are not, the Kalamar-specific info only uses up a 6 of the 24 panels (some of which you can presumably paste your own world info over.)
Kenzer & Co. does take advantage of their D&D license with this screen; the screen provides a number of non-open content items - such as the CR tables, experience tables, and specific injury takes - that you won't find on OGL/d20 STL screens.
It is a bit of a luxury item, but overall, the
Kingdoms of Kalamar Dungeon Master Shield is the undisputed king of DM screens for the
Dugneons & Dragons game.