Kalamar Players handbook Overview!

Razuur

First Post
Hello all,

I have persused the Kalamar players guide in detail. It is pretty amazing, and will be useful to ANY player in ANY campaign setting. I typed this late at night, so please forgive the typos. I wanted to give you a thorough overview right away.

You have all seen the brief overview of this book in other threads. I hope to give you a more detailed look at some of the highlights. I won't give any specific details. Rather I will basically describe WHAT you get for your 30 bucks.

Firstly - 272 page hardcover with beautiful cover.

Chap 1:

Races - there are overviews and descriptions of Races and it goes into detail for each of the subraces like the DND PHB does for overall races. This is done so that you can use the different sub races as PCs:

Humans - and the five varieties.

Dwarves - Hill, Mountain, and Stone

Elves - High, Wood, Gray, Wild, Dark

Gnomes - Rock, Forest, Deep

Half Elves, Half Hobgoblins

Halflings - lightfoot, golden

Hobgoblins

On top of descriptions for all of the above like the PHB, it has Tables for random: age effects, starting ages, height, weight, and even a handy naming convention chart.

Chap 2:

Rules on the Normal classes + six new ones!

Basiran Dancer - kindof a cool bard/warrior variant that uses magic and weapons intertwined with a mesmerizing dance.

Gladiator, Shaman, Infiltrator, Brigand ( Robin hood ), and spell singers ( magic users that cast spells through songs ).

Chap: 3

Prestige classes - everything from merchants to bounty hunters, to slavers, to golem masters to muses to warlords and more. Lots of nice variety.

Chap 4:

Skills: New uses for existing skills (some very innovative). And as a very cool touch a ton of new craft and profession skills that cover a wide variety of realistic "professional abilities". Very nice for creating realistic PCs or NPCs. So no new useless skills... Only setting and realism enhanced skills for thoose that want to make unique characters.

Also a new language system that I REALLY like.

Chap 5: Feats

FEATS: My god, the feats. Almost a hundred of them. Not redundant useless ones but really useful ones that can really expand the game.

Chap 6: Religion

GODS: and overview of the Telene gods and their churches, PLUS conversions of Greyhawk and FR gods to their Kalamar equivalents. Even if you are not a Kalamar player there are cool ideas to reap for any setting.

Chap 7:

Equipment: Prices, descriptions and DCs for Alchemical mixtures, poisons, herbal mixturesetc. New weapons including several new types of arrows. Slave costs and rules. New armors.

Chap 8:

Fighting schools - suggested feat chins to follow particular schools of thought. Cool idea that is carried out effectively.

Chap 9:

Adventuring: Rules for common plagues and diseases that can make any setting realistic. Rules for Nobles, and Clerical advancement rules withing religious organizations.

Chap 10 & 11:

Magic: New way to channel Divine magic for some other effects, Scalable spell rules, New spells, domains overview (including domains from most WOTC classbooks and the FR Campaign setting).

Chap 12:

Magic items, Minor and Major Artifacts.

Appendices: 50 pages worth.

Super glossary for non Kalamarans... ;) Places of origin generation tables, by race using D1000. Yes I said D1000.

And the following are gemstones for any player:

A complete list ever feat from Kalamar, the PHB, FR, the WOTC class books, and Oriental adventures (maybe manual of the planes too). This includes source, prereqs, type and description. I am not kidding, the list spans 13 pages of VERY small print very useful for quick lookups.

A more useful PC sheet than the WOTC phb because it has extra blank skill slots.

Finally, the remaining 28 pages is filled with Spell planners for every spell casting class from Assassin to Wizard. We are talking every spell, cast by every class, every level. They are divided up by class. It includes every spells name, type, components, casting time, range, target/effect, duration, saving throw, and where it can be found. These spells, like the feats are pulled from Kalamar, and almost every WOTC classbook, PHB, Magic of Faerun, Lords of Darkness, Return to temple of elemental evil, etc, etc, etc, etc..... Every spell people, with easy quick ref as to what it does, its stats and where to find the details if need be.

Finally, there is an extensive index.

Egads people. This is quite possibly in the runnng for the most useful RPG product I have bought since the WOTC PHB. There is enough to expand any players game in any setting. And the setting stuff included is cool enough to be ported to any game one desires.

Pick this up, and at least look through it.

DISCLAIMER: If you glance through this book, you WILL buy it.

Why are you still reading this? Go to your game store, order it, look at it, etc. Do whatever you have to do to get this product in your playery hands ASAP.

Razuur
 
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Razuur said:

A complete list ever feat from Kalamar, the PHB, FR, the WOTC class books, and Oriental adventures (maybe manual of the planes too). This includes source, prereqs, type and description. I am not kidding, the list spans 13 pages of VERY small print very useful for quick lookups.

...

Finally, the remaining 28 pages is filled with Spell planners for every spell casting class from Assassin to Wizard. We are talking every spell, cast by every class, every level. They are divided up by class. It includes every spells name, type, components, casting time, range, target/effect, duration, saving throw, and where it can be found. These spells, like the feats are pulled from Kalamar, and almost every WOTC classbook, PHB, Magic of Faerun, Lords of Darkness, Return to temple of elemental evil, etc, etc, etc, etc..... Every spell people, with easy quick ref as to what it does, its stats and where to find the details if need be.

WOW!
That's what I would want - GREATG IDEA!

B
 

Razuur said:
Chap 5: Feats

FEATS: My god, the feats. Almost a hundred of them. Not redundant useless ones but really useful ones that can really expand the game.

So, not a bunch of "Add +2 to skills X and Y"? Come, come, examples, man! Examples!

J
 

Razuur said:
A complete list ever feat from Kalamar, the PHB, FR, the WOTC class books, and Oriental adventures (maybe manual of the planes too). This includes source, prereqs, type and description. I am not kidding, the list spans 13 pages of VERY small print very useful for quick lookups.

oh phooey! and i just finished up several hours' worth of work making an Excel spreadsheet of exactly this stuff! :(

Finally, the remaining 28 pages is filled with Spell planners for every spell casting class from Assassin to Wizard. We are talking every spell, cast by every class, every level. They are divided up by class. It includes every spells name, type, components, casting time, range, target/effect, duration, saving throw, and where it can be found. These spells, like the feats are pulled from Kalamar, and almost every WOTC classbook, PHB, Magic of Faerun, Lords of Darkness, Return to temple of elemental evil, etc, etc, etc, etc..... Every spell people, with easy quick ref as to what it does, its stats and where to find the details if need be.

well, i only got a third of the way done with this list on my own... now i know i don't need to finish it!

so is it in stores now? there's a WOTC store in my area -- i may head up there today and see if they have it.

i don't plan on running Kalamar, but it sounds like there's just too much good stuff in there, i'll have to steal it all for my homebrew world...
 



g'morning from Madison Wisconsin!

I'll try to answer these questions the best I can. My main reason for being a little vague (while being specific!) with the details is that Kalamar is an official DnD setting, and not open content like D20. That is also presumable why they can reprint some of the classbook and FR setting stuff that is not open content. So I am not really confortable printing the actual details of feats, spells, etc. I am more than happy to decribe what something is and does, but not how it does it. I think really only a Kenzer person can do this, and since they browse this site often, it is a matter of time before they see this, and can make the decision if they want to place some spoiler details. This is their baby, and I am so impressed with it I respect it greatly.

But here goes:

Berendor & bwgwl : It is a great idea, and it is truly well done. They have everything layed out for maximum usage of ANY player for ANY setting. I too type up my druids spells in excel, but they are not half as good as these. Now we can use excel for the D20 stuff, as the official stuff is covered from the PHB to FR to Manual of planes, to Oriental Adv...

drnuncheon: Yes there are those, but they are primarily useful ones. They are But there are also others like Improved subdual, or inheritance (which give starting players more cash), Noble Pride, Pyro (advantages for lighting things and people on fire), etc. Others like Skill Prodigy, shapechanger, and spell dodge could really make things interesting.

bwgwl: THere is too much good stuff. I run a homebrew as well, and virtually *ALL* of this is portable in. Thats whythis is so good. Extremely useful for Kalamar, extremely useful for any DnD player.

Sayburr: I have noticed that you are a big Kalamar fan. You will not be disapointed in this product. The long wait is almost over. Be very happy that it will exceed high expectaions. It did for me.

Berendor: As I said earlier, I am hesitant to post the details, but I can give you an overview. Iron Touch of Kruk-Ma-Mali is a Hobgoblin feat (or specialty). Basically the feat is used by heavy warriors to sturdy themselves so that they do not take as extreme damage. Before raves begin about a feat being limited to a race, many of the feats (this one included) not only have Hobgoblin as a req, but also geographical regions. This is nice. I saw it done effectively in Wheel of Time and FR. Makes some feats only available to people in certain areas. This is easily convertable to any worlds similar area or race.

Keep 'em coming. I will periodically check back todayto answer any questions. I would bet Kenzerites are lurking here as well.

Did I mention that every DND player should pick this up? Just want to make sure that is clear! ;)

Razuur
 
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Razuur: Berandor :D

Anyway, I was hoping you'd post the feat so I could comment on it. As it stands, my NDA (playtester) keeps me from posting the details... but I think that feat's so cool!!!

Well, I was thinking as a DM, of course, with some hobgoblin NPCs pitted against the PCs :)

Perhaps someone from kenzer opens the box then...

One question, though:
Is the spell "Globe of Vulnerability" in the final product?

And how did you like the scalable spells?

Berandor
 

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