Kalashtar Quest Game

I've been busy with work and the coming up of school again, but hopefully this week things will be a bit less hectic for me. It's barely felt like I've spent more than half an hour at home when I'm not sleeping.
 

log in or register to remove this ad

Here is my character :)

Ferrix you didn't actually confirm whether it's OK for me to join or not - so I'm going to assume the positive for the moment...

Also, I indicated in the background that I am a personal acquaintance of Jorkhad's family - hope this is OK with Graf.

Also also, does anyone know if there are any kind of 'Metamagic Rod'-type items for Psionics? If so, where might I find these objects of untold power???

(Edit: tweaked the equipment list a little; added some potential plot hooks to the backstory.)

[sblock]
Qilkhad (Quill to his friends)
LG Kalashtar Psion (Shaper) 5

Age: 92
Gender: Male
Height: 5'8"
Weight: 120 lbs
Eyes: Ice Blue
Hair: Jet Black
Skin: Pale, Translucent

STR: 08 [-1] (0 points)
DEX: 10 [+0] (2 points)
CON: 12 [+1] (4 points)
INT: 17 [+3] (10 points) [+1 at 4th level]
WIS: 14 [+2] (6 points)
CHA: 14 [+2] (6 points)

Hit Dice: 5d4 + 5
HP: 19
Action Points: 7
Armor Class: 10 (10 base + 0 Dex + 0 Armor)
Initiative: +0
BAB: +2
- Melee: +1
- Ranged: +2

Speed: 30’

FORT: +3 (1 Base + 1 Con +1 Res)
REFL: +2 (1 Base + 0 Dex +1 Res)
WILL: +7 (4 Base + 2 Wis +1 Res)

Abilities:
Mindlink 1/day as a 2nd level Wilder
+2 against mind-affecting effects and posession
+2 to Diplomacy, Bluff and Intimidate checks
+2 to Disguise checks to take the place of a human
Immune to Dream and Nightmare spells.
Natural psion: 1 power point per level
-


Feats:
1st Level - Overchannel, Boost Construct
3rd Level - Craft Universal Item
5th Level - Craft Dorje


Skills:
Concentration +9 (8 ranks, +1 Con)
Knowledge (Arcana) +5 (2 ranks, +3 Int)
Knowledge (History) +4 (1 rank, +3 Int)
Knowledge (Local - Sharn) +5 (2 ranks, +3 Int)
Knowledge (Noblity and Royalty) +4 (1 rank, +3 Int)
Knowledge (The Planes) +16 (8 ranks, +3 Int, +5 Mask)
Knowledge (Psionics) +11 (8 ranks, +3 Int)
Knowledge (Religion) +5 (2 ranks, +3 Int)
Psicraft +13 (8 ranks, +3 Int, +2 syn)


Languages:
- Common, Quori, Draonic, Riedran, Elvish


Powers:
Manifester Level: 5
Save DC: 13 + Level
Powers Known – 11 Power Points: 37
1st level – Astral Construct, Detect Psionics, Vigor, Entangling Ectoplasm, Sense Link
2nd level - Cloud Mind, Levitate (Psionic), Psionic Lock, Psionic Repair
3rd level - Concealing Amorpha (Greater), Ectoplasmic Cocoon


Equipment:
Melee weapons
-Dagger Piercing/Slashing (1d4 19-20/x2) A simple dagger. (2gp, 1lb)

Miscellaneous Magical or Psionic Items
Everburning Torch (110gp, 1lb) Looted from a Thranish Officer
5 Sunrods (10gp, 1lb)
Cloak of Resistance +1 (1000gp) Standard issue Sept equipment.
Ring of Sustenence (2500gp) Standard issue Sept equipment. A real lifesaver.
Crystal Mask of Knowledge (The Planes) (2500gp) Self-crafted; materials were a graduation gift from the masters at the University

Potions or Psionic Tattoos
2 Potions of Cure Light Wounds (CL1) (100gp)

Dorjes
Dorje of Energy Ray (ML1, 25 charges) (375gp)
Dorje of Missive (ML1, 25 charges) (375gp)
Dorje of Mind Thrust (ML2, 50 charges) (1500gp) His latest creation...

Power Stones
4 Ecto Protection (100gp)
2 Call To Mind (50gp)
1 Empathy (25gp)
1 Sense Link, Forced (ML3) (150gp)
1 Knock, Psionic (ML3) (150gp)

Mundane equipment
Scholars Outfit 5gp, 6lb
Backpack 2gp, 2lb
Bedroll (1sp)
Flint and Steel 1gp
5 Candles 5cp
5 pieces of Chalk (5cp)
2 Ink Vials 16gp
Inkpen 1sp
10 sheets of Parchment (2gp)
Map/Scroll Case (1gp)
Signal Whistle 8sp
3 Bars of Soap 15sp, 3lb After those years in the mud of the battlefields...
Empty Sack 1sp

Weight Carried: about 25 lb
Remain money: 34 gp, 6 sp


Description

You see a small, delicate man with an easy smile and bright inquisitive eyes. He appears to be a human, but his eyes seem just a little too bright, his bowl-cut hair a little too black and his skin is so pale as to be almost translucent. He is dressed in a well-cut white scholar's robe, embroidered at the hem and cuffs with strings of tiny gold suns. He wears sandals. A pouch bulges at his hip, and on his belt you see four long thin leather cases, a larger scroll case, and a strange crystal mask attatched by a mithril chain. He carries no weapon that you can see.

Personality

Quill is a cheerful fellow, and enjoys the good things in life. But he is also very serious about his work, and about the fight against the Enemy. He is a dedicated follower of Havakhad, and has worked to protect the Overlook community since he was a child. He is also a patriotic citizen of Sharn, and believes in the rule of law. He fights to protect the City, second only to the Family. Breland as a whole doesn't inspire such protective instincts in him.

Background

Born and raised in the Overlook community, the son of a Seer in the service of Havakhad, Quill was clearly a talented scholar from an early age. He showed a keen fascination for tales of the otherworldly, and sat for a time at the University, earning his degree in Planar studies, focussing particularly on the Astral and Ethereal. His work with the community primarily involves researching the Quori, the Inspired, and the secretive Dreaming Dark. He is also a crafter of magical goods - and though he possesses very little artistic talent of his own, he strives to work in concert with other Kalashtari craftspeople to create beautiful and wonderous objects of power. He is currently pursuing a line of research that (he hopes) will lead him to the secrets of making Psionic Constructs. Recently he has been making friends in House Cannith to learn what he can of their arcane techniques and how this knowledge might be applied to his own studies.

During the War, he was part of a Sept -- groups of 7 Kalashtar sent to find other Family dispaced by the chaos and help them find their way to Sharn and sanctuary. His team ran into trouble in Thrane while tracking down the scattered remnants of a tiny community of Kalashtar; 5 of the 7 were killed by Thranish soldiers led by a Cleric of the Silver Flame, and only Quill and a Diviner by the name of Ke’mal escaped with their lives. Powerful psionics were used against the group; both Quill and Ke'mal hold a suspicion that the Cleric may have been under the influence of the Enemy. Shortly thereafter the Great Disaster struck Cyre; the pair spent 2 years making their way back to Sharn through the fallout of the war.

Naturally, Quill knows a number of the other members of the group due to their fame amongst the People. He knows Jorkhad’s family personally, and regularly shares dinner with them. However, he has been out of the loop for some years, and has spent the time since his return to Sharn studying and contemplating, and considering his future in this newly uncertain world. His latest creation is a Dorje of purely offensive power. His experiences during the War have taken a bit of the shine off his once-brilliant smile.

[/sblock]
 
Last edited:


Awesome stuff Ar!
I actually have a bunch of notes about my family. Thumbnail sketch:The father is a crystal crafter (also of the Had line) who falls into the manic/creative/dark side.
Mom is a Kalashar Soulknife (from races of eberron); a sort of Paladin with powers to drive out possessing forces. I have two younger sisters who, in my absence, have gone on to follow mom's (crusading/protective oriented) line.

Maybe you work with my father to create psionic items? (or at least the crystaline ones)
 

Cool, sounds good. I'm thinking that Quill is substantially older than your character; in fact about the same age as your father - and thus a friend and peer of his. Quill has recently been studying the esoteric techniques of preparing crystal rods for Dorje creation, and your father's advice has been invaluable.

The combination of dark/creative and protective/crusading in your family line would appeal to Quill's sensibilities, too. He himself is dealing with his own (war-induced) demons and smothering them in his Craft - and his love of the Community extends wholeheartedly to a desire to root out and destroy the Dark Dreamers whereever they may lay their inky tendrils...

...so...hoping we can get the game rolling soon...

Ar'Salan, the Ozmar-like Impatient Djinn...
 

Graf said:
Awesome stuff Ar!
I actually have a bunch of notes about my family. Thumbnail sketch:The father is a crystal crafter (also of the Had line) who falls into the manic/creative/dark side.
Mom is a Kalashar Soulknife (from races of eberron); a sort of Paladin with powers to drive out possessing forces. I have two younger sisters who, in my absence, have gone on to follow mom's (crusading/protective oriented) line.

Maybe you work with my father to create psionic items? (or at least the crystaline ones)

I was under the impression that Kalashtar were raised by their clan? So if you are male, then all of your clan-members are "brothers" (some older, and thus acting in the parental role), whereas females are all raised by and among their sisters?

Does anyone know exactly how this works? Obviously each character has a mom and a dad, but once a boy is born, he lives with his dad and brothers, and once a girl is born, she lives with her mother and sisters. It was my impression that kalashtar may not give much special relationship to their biological parents of the opposite gender? (Of course, exeptions surely abound, and kalashtar living among other cultures (such as in Sharn) are likely to adopt some of their habits, but I am wondering what is "typical"?)

Ozmar the Kalashtar Anthropologist
 

Ozmar said:
It was my impression that kalashtar may not give much special relationship to their biological parents of the opposite gender?

I kinda like this idea, it creates a slightly more exotic feel to the race. It would bond the various lines even tighter, and suggest a culture where everyone is raised in gender-specific family units...

Would this lead to a very conservative culture? Or, given the empathic nature of the race, would it lead to highly ritualised courtships? It could be a very romantic culture.

Many possibilities...
 



Anyone want to volunteer to go over the characters and make sure they are all detailed correctly?

I don't have the time, nor do I care too much, but if someone wants to do it, props to them.

Hopefully, this will start soon.
 

Remove ads

Top