Thanks. Updated.
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Karharath
Kalashtar Psion (Egoist) Level 5
Age: 30
Gender: Male
Height: 6'1"
Weight: 180
Eyes: Gold
Hair: Gold
Skin: Fair
STR: 10 [+0] (2 points)
DEX: 12 [+1] (4 points)
CON: 16 [+3] (10 points)
INT: 17 [+3] (10 points + 1 level)
WIS: 10 [+2] (2 points)
CHA: 8 [-1] (0 points)
Hit Dice: 5d4 + 15 + 8 [feats]
HP: 37
Action Points: 7
Armor Class: 12 (10 base + 1 Dex + 1 Deflection)
Initiative: +1
BAB: +2
- Melee: +2 melee (not armed)
- Ranged: +3 ranged touch (crystal shard: 1d6 damage)
Speed: 30’
FORT: +5 (1 Base + 3 Con + 1 resistance)
REFL: +3 (1 Base + 1 Dex + 1 resistance)
WILL: +5 (4 Base + 0 Wis + 1 resistance)
Abilities:
- Kalashar Racial abilities: Mindlink 1/day as a 2nd level wilder; +2 against mind-affecting effects and posession; +2 to Diplomacy, Bluff and Intimidate checks; +2 to Disguise checks to take the place of a human; Immune to Dream and Nightmare spells; Natural psion: 1 power point per level.
- Psion Class abilities: 2 bonus feats, psionic discipline (psychometabolism), 25 base power points, 11 known powers, max power level 3rd, manifester level 5.
Feats:
1st Level
- Psionic Body [psionic]
- Overchannel [psionic]
3rd Level
- Talented [psionic]
5th Level
- Combat Manifester [psionic]
Skills:
Autohypnosis +10 (8 ranks, +0 Wis, +2 synergy)
Concentration +11 (8 ranks, +3 Con)
Concentration +15 (8 ranks, +3 Con, +4 feat) (to manifest defensively)
Heal +8 (8 ranks, +0 Wis)
Psicraft +11 (8 ranks, +3 Int)
Know(Psionics) +5 (2 ranks, +3 Int)
Know(Dungeoneering) +4 (1 rank, +3 Int)
Know(History) +5 (2 ranks, +3 Int)
Know(Religion) +4 (1 rank, +3 Int)
Know(The Planes) +5 (2 ranks, +3 Int)
Languages:
- Common
- Quor
- Draconic
- Riedran
- Giant
Powers:
Manifester Level: 5
Save DC: 10 + 3 Int + Level
Powers Known - Power Points: 37
1st level - Vigor, Thicken Skin, Crystal Shard, Inertial Armor, Sense Link
2nd level - Animal Affinity, Empathic Transfer, Biofeedback, Forced Sense Link
3rd level - Ectoplasmic Form, Body Adjustment
Equipment:
Miscellaneous Magical or Psionic Items
-Boots of Stomping (600 gp, 2 lb)
-Ring of Protection +1 (2000 gp, 0 lb)
-Cloak of Resistance +1 (1000 gp, 0 lb)
Psionic Tattoos
-Crawling Tattoo of Energy Bolt (fire) (750 gp)
Power Stones
-Metamorphosis (700 gp)
-Body Adjustment (375 gp)
-Body Purification (375 gp)
-Darkvision (375 gp)
-Dispel Psionics (375 gp)
-Energy Wall (375 gp)
-Share Pain (150 gp)
-Psionic Knock (150 gp)
-Bestow Power x5 (750 gp)
-Empty Mind (25 gp)
-Inertial Armor (25 gp)
Mundane equipment
-Adventurer’s Outfit (2 gp, 8lb)
-Backpack
Weight Carried: 18 lb
Remain money: 375 gp
Description: The Kalashtar are locked in an eternal war, but not all participants are warriors. Those who do not have the skills to become great warriors or powerful soulblades must help with the talents that they possess. Karharath has never learned to fight, but he is no stranger to battle. Karharath is a healer. His psionic talents have led him to explore the workings of the physical body. He takes great interest in the ways and means that spirit binds with body to produce life. The mystery of life is his challenge. He seeks to aid his warrior brothers and sisters by restoring their strength and repairing their wounds.
Physically, Karharath appears to be a "typical" kalashtar, with a lean, tanned body, and golden skin, eyes and hair. He wears loose robes and an open shirt, displaying an elaborate psionic tattoo that occasionally crawls lazily across his chest. He carries only a leather satchel containing a small collection of psionic crystals, which he uses in his work.
Personality: Karharath is quiet and reserved, but fierce in his determination to protect his kalashtar brethern. He considers himself to be weak and without skill in combat, and tries to maintain a low profile so he can slip in and help his allies. His quiet nature is displayed through all aspects of his life. He is the last to volunteer a plan of action, but the first to step in to help when someone is in need of healing.
His wartime experiences have left him feeling bitter towards humans and non-kalashtar humanoids, whom he considers to be as barbaric as orcs and hobgoblins. He has slightly racist attitudes against all non-kalashtar as a result, and prefers to focus on helping his own people above all others.
Background: Karharath is a native of Sharn, and works closely with the kalashtar community there. Growing up in the kalashtar community in Sharn, he learned the lore of his people, and was encouraged to develop his psionic talents. He greatly loved his elder brothers, and respected their teachings. As he came of age, they encouraged him to help Breland through service in the War. He reluctantly agreed.
During the War, he served Breland as a combat medic, and honed his medical and psionic skills on the battlefield. Although he was raised to be loyal to Breland, he never saw any moral distinction between the various human nations, and was noted for healing enemy soldiers (especially kalashtar) as often as his own allies. He was censured several times and threatened with a court martial in one incident when he restored a Cyran kalashtar spy who later escaped. He might have been tried, but the War ended abruptly, and charges against him were dropped. He gladly left military life, and returned to Sharn where he could help his fellow kalashtar exclusively.
Since returning to Sharn, he has renewed his contacts with his brethren in the community, and made friends with several other displaced kalashtar. He recognizes that the true war, the eternal war between the kalashtar and the quori, continues, and he is eager to put his talents to real use by aiding his kalashtar brethren in this fight.
*** DM: Ferrix ***
*** Companions ***
Ozmar - Karharath, Psion (Egoist) 5
Someone - Amalkhad, Soulknife 5
Graf - Jorhad, Barbarian 2/Wilder 3
Mista Collins - Panitari, Psion (Telepath) 5
ShaggySpellsword - Selahtari, Bard 3/Wilder 2
Amalkhad
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Description: Amalkhad is rather non-descript; he seems even more human-like that the normal kalashtar -once you discount the contrast between his short, black hair and his green eyes. He had made stealth an habit, a thing that others find unnerving. He wears several items of elven craft
Personality: Amalkhad has grown in a dangerous environment, where words are of little use, so he doesn´t like to speak -or think- too much and rather act, but in a kalashtar fashion; instead of jumping into action, he reaches conclusions too early, and maintains them despite all: he unlikely abandons a course of action, no matter what effort or patience he has to invest, making him the closest thing the kalashtar have to a "wild card". The elders in his family lament his disinclination to follow the psionic traditions, given his natural born talent, a gift he´s used only as much as he needed to manifest and hone his mind-blade. Others thank Amalkhad followed that path, since his expertise as scout has avoided them a lot of trouble in the group´s recent moves.
Background: He´s a member of a kalashtar group -mostly a moderately large family or clan- exiled from Sarlona centuries ago, and that has survived preserving the traditions and customs of his former land, living an uncomfortable life in some of the most dangerous lands or Khorvaire. The Last War multiplied their concerns, as the marching armies forced them to move out of their way and put them in danger more than once. Amalkhad followed the group´s monks, the most experienced in stealth and moving unnoticed into their scouting missions, to keep sure the group´s way was clean of danger. That appealed to the young kalashtar, but he lacked the inclination to follow the monk´s discipline. Soon, however, he learned how to manifest his psionic might into a dangerous weapon, a path rarely followed in the group.
Five or six years ago, while doing his duty, he spotted a group of riders. They spotted him too, and decided to attack, shooting him. Taking refuge in a nearby group of trees, he forced the horsemen to close, opportunity he used to kill one of them with a well-thrown mind blade. The others fled, thinking maybe that the shining blade was a spell effect, and they were ambushed by spellcasters. Amalkhad checked the fallen man, and it turned to be a tall elf, killed by his blade and the fall from the horse. After briefly mourning the death, he took his things -armor, weapons and boots- and returned to the group. It wasn´t the first time he was forced to kill, but this time the elders decided that maybe the death wasn´t totally neccesary, and he had to learn to master his mind better. So he had to stay with the group, learning how to focus and sharpen his will.
Soon after the war finished, and many thought it was like a portent, the time of change for them too. Amalkhad shared that belief, and started to think on was was the right thing to do.
Panitari
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Description
The young woman stands at 5'9" and weighs 119lbs. Her dark blonde hair is held back by the thin silver headband and her pale blue eyes can be seen from through the slits of a crystal mask that distorts her angular facial features. She wears a set of adventuring gear that is covered by a cloak which seems to shift between being silver and peach in color. She carriers a walking stick and has a simple backpack on strapped over her shoulders. As she gracefully moves, you can catch a glimpse of a crossbow hanging from her left hand side underneath the cloak. A crystal hangs from a leather cord around her neck. She has a sense of confidence and an aura of authority as she seems to stare into your soul and read your inner thoughts.
Personality
Panitari loves the workings of the mind. She believes that the workings of the mind will always outlast the workings of the body. A master of many tongues, she believes a quick word is stronger than a quick blade. She is very demanding and usually gets people to do what she wants, without them even knowing. Always with a smile on her face, she has a way with words. At almost any given time, it seems as if she knows exactly what you are thinking and how you are feeling. She loves getting inside the minds of her allies and foes. There isn't much someone can hide from her, that she will not learn. She cannot wait for the day that she is able to lead an army back to Sarlona and destroy the Inspired and claim what she believes belongs to the Kalashtar.
Background
Pending depending on exactly how the group is going to be put together and where the adventure starts.
Selahtari
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Description
Selahtari is a small, dark, fit woman with unearthly grace and beauty. She exudes confidence in herself. She is commonly seen in her fascinating dark blue dancer’s outfit, though occasionally she’ll also don her fine shirt of chain and her simple mithril buckler.
Personality
Those who meet Selahtari come away with a single adjective to describe her: Confidant. She knows what she can and can’t do, and occasionally is willing to try the latter just to push herself. She’s as active in the struggle against the dreaming dark on the floor of a House Phiarlan party as she is late at night, stalking the streets in search of Inspired plots.
Background
Selahtari lived her early years in Sarlona, training with some of the finest private song and dance instructors, learning the rarely taught secrets of the arcane arts. Her family was wealthy and active in the battles the Kalashtar occasionally waged across Riedra. When her father was killed in an attack by the inspired, Selahtari’s mother brought her to Khorvaire, away from her teachers, and into Sharn - in an attempt to escape the grasp of the vile dreaming dark.
In Khorvaire, Selahtari and her mother found that, not only were they relatively poor, but they were even larger targets for the Dreaming Dark’s plots. The two women were fortunate when they met an heir of house Phiarlan, who offered to showcase Selahtari’s dance and songs in an upcoming showcase of exotic performers. Selahtari was a hit, and she worked as a dancer in parties of the wealthy in Sharn for years, supporting her mother and herself. Her contacts at House Phiarlan offered her another opportunity. They set her up with another Kalashtar living in Sharn, to teach her the skills she needed to survive on Khorvaire and battle the dreaming dark. When it became clear that Selahtari’s psionic proclivities were of the wilder sort, she began training with some of the most active wilders in Sharn: active in fighting the vile Inspired.
Today, Selahtari leads a double life. Most times she is the graceful dancer to the rich, charming at parties, and beautiful to observe. At other times, she is a warrior-crusader hunting the streets of Sharn with the other underground Kalashtar, looking for the Inspired, and foiling them every chance she gets.
OK. It sounds like we've got some kalashtar from Sarlona, who may be eager to return to Sarlona to bring the fight to the Inspired in their homeland. Karharath has never been to Sarlona, as he was born and raised in Sharn, but he is happy to work on that goal, and would be happy to join such a determined group of warriors. Perhaps he was easily persuaded by Panitari to join their cause. It should be noted that Selahtari and Panitari are sisters (i.e., from the same clan) and that Selahtari and her mother would likely have joined the Tari clan when they were welcomed into the Kalashtar community in Sharn.
Not much detail on Jormal. I haven't seen anything posted on him yet.
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