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Kalymba, Tormenta and regional gaming going international
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<blockquote data-quote="J.Quondam" data-source="post: 8459652" data-attributes="member: 7030100"><p>I backed Kalymba, too, and am also disappointed it hasn't gained much traction. It looks to be a great game and beautiful book, and I was interested in it specifically because it's different to what I'm accustomed to.</p><p></p><p>As to your questions:</p><p></p><p>(1) I'm from the US and I <em>did</em> pledge. And I probably would have pledged if it was a more widely known or open system. </p><p></p><p>(2) Personally, I like other systems, especially light-weight ones like Kalymba's 2d6 system seems to be, so I don't think a conversion is really necessary. That said, it <em>does</em> look like it would be straightforward to convert to a more internationally popular system. </p><p></p><p>But I doubt changing the system would have made a difference for this Kalymba kickstarter. I honestly feel its main problem has just been a lack of advertising and engagement. I would never have heard about it except a couple mentions here on ENWorld. And then the people running it seemed to disappear! There have been no updates for a long time, which I think hurts them, because without that communication, even interested backers lose their energy. </p><p></p><p>(3) I'm not very in tune with the RPG industry, but I know there are a lot of unique games that have been successful out there. Coyote & Crow, for example, topped $1 million despite being a unique system; and it was driven largely <em>because</em> it's a fresh perspective from a culture rarely acknowledged in games. And of course there are many, many successful smaller projects that have nothing to do with well-known systems, or that are hacks of them. </p><p></p><p>Generally I feel that there IS a lot of interest in new systems and in settings founded on cultural ideas that are unfamiliar in wider international gaming community. The key to success is getting word out there, and then keeping potential backers engaged.</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8459652, member: 7030100"] I backed Kalymba, too, and am also disappointed it hasn't gained much traction. It looks to be a great game and beautiful book, and I was interested in it specifically because it's different to what I'm accustomed to. As to your questions: (1) I'm from the US and I [I]did[/I] pledge. And I probably would have pledged if it was a more widely known or open system. (2) Personally, I like other systems, especially light-weight ones like Kalymba's 2d6 system seems to be, so I don't think a conversion is really necessary. That said, it [I]does[/I] look like it would be straightforward to convert to a more internationally popular system. But I doubt changing the system would have made a difference for this Kalymba kickstarter. I honestly feel its main problem has just been a lack of advertising and engagement. I would never have heard about it except a couple mentions here on ENWorld. And then the people running it seemed to disappear! There have been no updates for a long time, which I think hurts them, because without that communication, even interested backers lose their energy. (3) I'm not very in tune with the RPG industry, but I know there are a lot of unique games that have been successful out there. Coyote & Crow, for example, topped $1 million despite being a unique system; and it was driven largely [I]because[/I] it's a fresh perspective from a culture rarely acknowledged in games. And of course there are many, many successful smaller projects that have nothing to do with well-known systems, or that are hacks of them. Generally I feel that there IS a lot of interest in new systems and in settings founded on cultural ideas that are unfamiliar in wider international gaming community. The key to success is getting word out there, and then keeping potential backers engaged. [/QUOTE]
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