MaclimesZero
First Post
[FONT="]This is the katta race, as seen in the Quest For Glory adventure games from the early 90s by Sierra. They are a race of cat-like people with a definite "arabian nights" feel to them. Okay, well, critique away![/FONT]
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[FONT="]KATTA[/FONT]
[FONT="]Ability Score:[/FONT][FONT="] +2 Dexterity, +2 Charisma
Size: Small
Speed: 7
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Perception
Nimble Dodge: You gain a +1 to all defenses against close or area attacks
Land on Your Feet: When calculating falling damage, reduce the distance by 15 feet.
Cat’s Claws: Your unarmed attacks deal an additional +2 damage.[/FONT]
[FONT="]Shrewd Merchant:[/FONT][FONT="] You gain a +2 to any Diplomacy, Bluff, or other skill check used to get a better price on an item.
Uncanny Awareness: You may use Uncanny Awareness as an encounter power.[/FONT]
[FONT="]Uncanny Awareness[/FONT][FONT="] / Katta Racial Power[/FONT][FONT="]
You weave through the fray with ease, deftly avoiding the weapons and attentions of your foes.[/FONT]
[FONT="]Encounter[/FONT]
[FONT="]Free Action /[/FONT][FONT="] Personal[/FONT]
[FONT="]Effect: [/FONT] [FONT="]Until the end of your turn, none of your actions provoke opportunity attacks.[/FONT]
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[FONT="]FEATS[/FONT][FONT="]
Shrewd Merchant [Katta]
Prerequisite: Katta, Charisma 13
Benefit: You get +10% of the value when selling items.
Sharpened Awareness [Katta]
Prerequisite: Katta, Uncanny Awareness racial power
Benefit: After using your Uncanny Awareness power, you also gain a +2 bonus to AC and Reflexes until the end of your next turn.
Renewed Awareness [Katta]
Prerequisite: Katta, Uncanny Awareness racial power, 11th level
Benefit: You may spend an action point to regain use of your Uncanny Awareness power. Use only once per encounter.[/FONT]
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[FONT="]KATTA[/FONT]
[FONT="]Ability Score:[/FONT][FONT="] +2 Dexterity, +2 Charisma
Size: Small
Speed: 7
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Perception
Nimble Dodge: You gain a +1 to all defenses against close or area attacks
Land on Your Feet: When calculating falling damage, reduce the distance by 15 feet.
Cat’s Claws: Your unarmed attacks deal an additional +2 damage.[/FONT]
[FONT="]Shrewd Merchant:[/FONT][FONT="] You gain a +2 to any Diplomacy, Bluff, or other skill check used to get a better price on an item.
Uncanny Awareness: You may use Uncanny Awareness as an encounter power.[/FONT]
[FONT="]Uncanny Awareness[/FONT][FONT="] / Katta Racial Power[/FONT][FONT="]
You weave through the fray with ease, deftly avoiding the weapons and attentions of your foes.[/FONT]
[FONT="]Encounter[/FONT]
[FONT="]Free Action /[/FONT][FONT="] Personal[/FONT]
[FONT="]Effect: [/FONT] [FONT="]Until the end of your turn, none of your actions provoke opportunity attacks.[/FONT]
[FONT="]
[/FONT]
[FONT="]FEATS[/FONT][FONT="]
Shrewd Merchant [Katta]
Prerequisite: Katta, Charisma 13
Benefit: You get +10% of the value when selling items.
Sharpened Awareness [Katta]
Prerequisite: Katta, Uncanny Awareness racial power
Benefit: After using your Uncanny Awareness power, you also gain a +2 bonus to AC and Reflexes until the end of your next turn.
Renewed Awareness [Katta]
Prerequisite: Katta, Uncanny Awareness racial power, 11th level
Benefit: You may spend an action point to regain use of your Uncanny Awareness power. Use only once per encounter.[/FONT]
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