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Katta (from Quest For Glory)

MaclimesZero

First Post
[FONT=&quot]This is the katta race, as seen in the Quest For Glory adventure games from the early 90s by Sierra. They are a race of cat-like people with a definite "arabian nights" feel to them. Okay, well, critique away![/FONT]


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[FONT=&quot]KATTA[/FONT]

[FONT=&quot]Ability Score:[/FONT][FONT=&quot] +2 Dexterity, +2 Charisma
Size: Small
Speed: 7
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Perception
Nimble Dodge: You gain a +1 to all defenses against close or area attacks
Land on Your Feet: When calculating falling damage, reduce the distance by 15 feet.
Cat’s Claws: Your unarmed attacks deal an additional +2 damage.[/FONT]
[FONT=&quot]Shrewd Merchant:[/FONT][FONT=&quot] You gain a +2 to any Diplomacy, Bluff, or other skill check used to get a better price on an item.
Uncanny Awareness: You may use Uncanny Awareness as an encounter power.[/FONT]

[FONT=&quot]Uncanny Awareness[/FONT][FONT=&quot] / Katta Racial Power[/FONT][FONT=&quot]
You weave through the fray with ease, deftly avoiding the weapons and attentions of your foes.[/FONT]

[FONT=&quot]Encounter[/FONT]
[FONT=&quot]Free Action /[/FONT][FONT=&quot] Personal[/FONT]
[FONT=&quot]Effect: [/FONT]
[FONT=&quot]Until the end of your turn, none of your actions provoke opportunity attacks.[/FONT]



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[FONT=&quot]FEATS[/FONT][FONT=&quot]

Shrewd Merchant [Katta]
Prerequisite: Katta, Charisma 13
Benefit: You get +10% of the value when selling items.

Sharpened Awareness [Katta]
Prerequisite: Katta, Uncanny Awareness racial power
Benefit: After using your Uncanny Awareness power, you also gain a +2 bonus to AC and Reflexes until the end of your next turn.

Renewed Awareness [Katta]
Prerequisite: Katta, Uncanny Awareness racial power, 11th level
Benefit: You may spend an action point to regain use of your Uncanny Awareness power. Use only once per encounter.[/FONT]
 
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