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<blockquote data-quote="Scribble" data-source="post: 3822767" data-attributes="member: 23977"><p>Personally I think the "points of Light" thing is a sort of continuation of an old "problem."</p><p></p><p>When 3e came out, I remember the powers that were, said they wanted to keep the number of worlds they produced low because TSR screwed up by "fracturing" the D&D market. People that bought Realms stuff, didn't buy Dragonlance stuff. People that bought Dragonlance didn't buy Dark Sun, and so on.</p><p></p><p>For TSR this was a problem because they had to make more of everything. More products meant more money spent, but less money put into each product.</p><p></p><p>WOTC I think, inadvertently fell into the same trap. Just from a different angle.</p><p></p><p>They made the core stuff "Greyhawk." It wasn't Greyhawk enough for the GH fans, but it also gave things a "setting." So again, peopel that bought Realms stuff got upset because it wasn't realms, and where would it go?</p><p></p><p>Even the outsourced worlds technically counted as worlds that they had to support. </p><p></p><p>If they make the main "world" generic, and sort of line up other worlds to include the genericness, then they can "hopefully" have less problems with people not wanting to use it because it isn't (insert campaign name here.)</p><p></p><p>I don't know that any of this is true, but it's what my thoughts are at least.</p><p></p><p>I think we'll even see less outsourced game worlds this time around, if any.</p></blockquote><p></p>
[QUOTE="Scribble, post: 3822767, member: 23977"] Personally I think the "points of Light" thing is a sort of continuation of an old "problem." When 3e came out, I remember the powers that were, said they wanted to keep the number of worlds they produced low because TSR screwed up by "fracturing" the D&D market. People that bought Realms stuff, didn't buy Dragonlance stuff. People that bought Dragonlance didn't buy Dark Sun, and so on. For TSR this was a problem because they had to make more of everything. More products meant more money spent, but less money put into each product. WOTC I think, inadvertently fell into the same trap. Just from a different angle. They made the core stuff "Greyhawk." It wasn't Greyhawk enough for the GH fans, but it also gave things a "setting." So again, peopel that bought Realms stuff got upset because it wasn't realms, and where would it go? Even the outsourced worlds technically counted as worlds that they had to support. If they make the main "world" generic, and sort of line up other worlds to include the genericness, then they can "hopefully" have less problems with people not wanting to use it because it isn't (insert campaign name here.) I don't know that any of this is true, but it's what my thoughts are at least. I think we'll even see less outsourced game worlds this time around, if any. [/QUOTE]
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