Tom Cashel
First Post
So my players have captured their archnemesis. They want to interrogate him, but they know he's psionic and they need to rest up from the fight. Naturally, they had the idea to zip-tie his arms and legs, and "dope him up" until they see fit to question him.
They have access to a small medical bay (in their TARDIS, of course): "A medical centre is provided in case the occurrence of injuries, sickness or travel fatigue, either with the personnel or pilot of the timeship. Several sleeping couches are fitted as is a comprehensive medicine cabinet."
One of the PCs is a field medic and pharmacist.
So on to my questions...
What sorts of drugs would likely be handy in that "comprehensive medicine cabinet"? Morphine, I'm sure, maybe Valium...what else? How would you stat pharmaceuticals vis a vis the poison table? Do you know of any resources out there for this kind of thing?
Thanks!
They have access to a small medical bay (in their TARDIS, of course): "A medical centre is provided in case the occurrence of injuries, sickness or travel fatigue, either with the personnel or pilot of the timeship. Several sleeping couches are fitted as is a comprehensive medicine cabinet."
One of the PCs is a field medic and pharmacist.
So on to my questions...
What sorts of drugs would likely be handy in that "comprehensive medicine cabinet"? Morphine, I'm sure, maybe Valium...what else? How would you stat pharmaceuticals vis a vis the poison table? Do you know of any resources out there for this kind of thing?
Thanks!