As a DM, and a Player, I was wondering the best way to keep a party inside a dungeon if they do not want to stay there. Our party is an average of 13th level.
For example, my friend who is DM'ing a module which the introduction railroads the characters into a dungeon. (Failed assassination plot, and uber mage wins combat automatically).
First questions asked after we regained control of our characters.
Me: How deep am I (as I am a dwarf)
DM: (thinks in his head as it is not outlined in the module) 20 ft.
Player: I cast Dimension Door to go to the surface.
DM: You fail
Player: I make a spellcraft check to determine what prevented my Dimension Door. I rolled a 18, and I get +24 in that skill so that is 42, so what stopped me?
DM: Seems that you were unable to pass through a Dimensional Lock.
We did not want to ruin the adventure so I was considering disintegrating my way to the surface and once passing the dimensional lock teleporting back to town.
We basically came to the conclusion that the only way to keep a party in a dungeon (as part of a campaign) would be to give them a reason to stay there. I am a 13th level Wizard, with a scroll of plane shift, teleports, disintegrates, silent dim door. If needed I could polymorph into an umber hulk and start digging through the walls.
Any suggestions (falling in within the rules) for keeping the party within a dungeon.
Any suggestions for making some doors not able to get through eventually with disintegrates. (Like making a door reinforced with a wall of force, could get through with 2 disintegrates).
For example, my friend who is DM'ing a module which the introduction railroads the characters into a dungeon. (Failed assassination plot, and uber mage wins combat automatically).
First questions asked after we regained control of our characters.
Me: How deep am I (as I am a dwarf)
DM: (thinks in his head as it is not outlined in the module) 20 ft.
Player: I cast Dimension Door to go to the surface.
DM: You fail
Player: I make a spellcraft check to determine what prevented my Dimension Door. I rolled a 18, and I get +24 in that skill so that is 42, so what stopped me?
DM: Seems that you were unable to pass through a Dimensional Lock.
We did not want to ruin the adventure so I was considering disintegrating my way to the surface and once passing the dimensional lock teleporting back to town.
We basically came to the conclusion that the only way to keep a party in a dungeon (as part of a campaign) would be to give them a reason to stay there. I am a 13th level Wizard, with a scroll of plane shift, teleports, disintegrates, silent dim door. If needed I could polymorph into an umber hulk and start digging through the walls.
Any suggestions (falling in within the rules) for keeping the party within a dungeon.
Any suggestions for making some doors not able to get through eventually with disintegrates. (Like making a door reinforced with a wall of force, could get through with 2 disintegrates).