Keeping the big boys at bay.

Well, the level 25 guy usually has better things to do, it not being an MMORPG where everybody is not only a jerk, they feel entitled to be one because they paid 15 bucks a month for it.

There is also the fact that level one characters tend to be in the more "civilized areas" of the realm. They are dealing with low level monsters there because, quite frankly, if there were a bunch of high level monsters in this area, the bad guys would have eaten or enslaved the local population by now.

This is not a MMORPG where the local farmer has a field surrounded by mid- to high-level humanoids, undead, and other creatures just waiting to be slain. You can't have a community that's constantly under attack -- there's no time for daily survival. (Especially when your farmers don't respawn every 20 minutes. *grin*)
 

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Some of the most danagerous creatures are not intelligent or think much about their actions. The 20ft, flying, fire breathing demon could destroy the village of Littletown alone. And he has 10,000 cousins and each of them live to destroy. There are also devils, powerful undead, epic spellcasters, abominations, and othe very powerful things that can squish a normal person and everyone he knows in a matter of minutes. And they all exist at one time.

Therefore there must be something keeping all these beings from attacking people. Or a bored demon or lich could teleport into any village and kill everyone for fun at anytime.
 

I don't. Sometimes you just need to throw around godlike power near the peasants in order to give the players a proper sense of scale and progression.
 

Demons are generally described as not having free access to the Prime Material.

Liches probably have better things to do than waste their power destroying a meaningless town.

Anything with a reasonable amount of intelligence is going to realize that running around mindlessly from town to town destroying everything in sight is going to get it killed eventually. Powerful heroes probably don't spend much time in Littletown or Otherlittletown or Thatlittletownovertherethatslikelittletown but they're likely to take notice if these towns are all destroyed. Anything that goes on a berserk rampage (short of perhaps the Tarrasque) is going to end up being hunted down and killed sooner or later. That's assuming it isn't unlucky enough to stumble across the one town out there with retired but still powerful heroes in it. Even liches don't know everything, and what you don't know can definitely end you.

That lich didn't spend all that effort becoming immortal just so he could throw it all away on some cheap thrill. Even most demons are intelligent enough to realize that a trip to the Prime Material is too valuable an opportunity to waste on meaningless destruction. Why bother with Littletown when by finding and destroying the Great Seal it can finally undo the barriers that prevent his 10k cousins from coming here as they please. Of course, if Littletown happens to be on the way to the Great Seal, or someone there is rumored to know it's location, then that's a different matter entirely...

Effectively, creatures that are intelligent will usually feel that Littletown isn't worth the little effort it would take to destroy (no gain, but it might draw the attention of dangerous and powerful forces).

Less intelligent powerful creatures probably wander about hunting in their territories, deep within the lost regions of the world. They don't know about Littletown and could probably only find it by stumbling across the town by chance (a small chance, since it's a little town). Stupid but powerful creatures might love nothing more than to devour the entire town, but the townsfolk didn't survived this long by building their homes next to a Remorhaz nest. They built them somewhere relatively safe, far from the most dangerous monsters. (Littletown survives by remaining unnoticed).

Finally, on rare occasions it may well be that monsters have attacked Littletown. Many townsfolk were likely killed, but likely at least some escaped. The survivors would have had to choose between either becoming refuges (abandoning their homes and worldly possessions, and casting their fate to the winds), or hunkering down and rebuilding what remained. Those survivors who stay to rebuild prevent the destruction of Littletown from being complete.
 

Maybe the high level Good and Lawful good NPC's keep them at bay?

Oh wait, there are no Lawful Good or Good NPC's or monsters anymore. :D
 

If the real world is any guide, nuclear weapons.


I'd say nuclear weapons are a level 25 magic item.

To carry the analogy forward, the level 25 guy can't take over level 1 land because he's just one guy, and there's a gazillion level 1 guys in level 1 land. Level 25 guy can utterly control his immediate environment, but to truly control more than that he needs allies and minions, all of whom are lower level than him. That's the problem with the "high level PC's take over the world" scenario - they need to control the world after killing the current leaders, and they typically aren't setup to do that. You need boots on the ground to control a kingdom. Does your level 25 guy want to stop adventuring to become level 25 administrative dude? Cause as soon as he leaves the castle in level 1 land, he loses control.
 

Immortals, including angels, devils, demons, gods, etc., are precluded by ancient treaties from entering the mortal world unless summoned there by a mortal. The occasional demon lord or archon lord who violates this ban faces swift and surprisingly unanimous retaliation from the other immortals.

Powerful mortals (in 4E anyone over about level 15) are rare. They have their own agendas and responsibilities. If something intrudes on their particular area of influence, they may respond in force, but they don't necessarily make it their business to respond to every crisis.
 

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