• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Ken'ichi, Cat and Marius enter Wicht's Lair

<center><table border=2 width=100% cellspacing=1 cellpadding=1 bgcolor=#000000 bordercolor=#ff2200><tr><td align=center valign=top colspan=2 bgcolor=#660066><font color=#6600FF size=4 face=verdana>Cat </font></td></tr><tr><td align=left valign=top width=73% bgcolor=#990099><font color=#000000 size=2 face=verdana>Cat dances in front of the zombie, then whacks it with her fist.<font></td><td align=center valign=top width=27% bgcolor=#990099><font color=#000000 size=2.5 face=courier><P align=left>Round: 2
Current Hits: 1
Total Hits: 1</font></td></tr><tr><td align=center valign=top colspan=8 bgcolor=#000000><font color=#eeeeee size=4 face=verdana> The fist dances close to the badlands; avoids the pain of the horn!</font></td></tr><tr><td align=left valign=top width=73% bgcolor=#990099><font color=#eeeeee size=2 face=verdana>
Hits defeated:3 and 2/3 out of 5
Saved Experience: 0
Natural Hits: 1
Yen: 0
Possessions: Twin knives (+2 to dagger moves), sword
Tournament Record: Wins-0 Losses-0
</td><td align=left valign=top width=27% bgcolor=#990099 ><font color=#eeeeee size=2 face=verdana>ABILITIES:
A winning smile
</font></td></tr></table></center>
 
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Tso-Nah attempts to silence the unholy creature for once and for all!

Attack at the zombie: The dagger silences the vineyard; conceals the rolling of the grave!


Can I trade moves with Cat? ;)
 
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(You know, that's the most apropos "spins" move I've yet seen. It almost deserves to win the round with that move... :D )
 
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Only through focusing on his defense does Ken manage to avoid the spinning fists of the zombie. Then as the zombie winds down, Ken moves in for a kill. As the zombie falls to the floor, Tso-Nah stabs it for a bit of over-kill.

Each fighter gains 1 hit worth of experience. The zombie also has 1 yen and a hammer in its possession.

the room in which the zombie was working appears to be being built as a storage room of some sort. Crude shelves cover most of the walls, all of them as yet empty. There is another door on the wall to the fighters left as they enter the room. It appears to be a new door.
 


Ken accepts the hammer and the yen with a smile and a word of thanks. Then he carefully opens the door on the left to see what’s on the other side.
 

The door is trapped!!

Opening it releases a cloud of sulphiric fumes that flows into the room.


Sulphur Trap
CR: 2
Master of the invisible hells

The trap attacks: The chain tracks by the volcano; wards off the chaos of the pole!


Each fighter must pose a defensive move.
 

"Oh no! Get back!" shouts Ken. Grabbing each of his companions by the arm, he pulls them along with him as he evacuates the room.

Defensive move: The manticore overwhelms the castle; redirects the foray of the spring and punches over the blood of the barrens!
 

The dagger drifts on top of the clouds; shields against the stab of the sky!

OOC: Dang, a dagger move wasted on a trap.
 
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OOC: I tink this trap will gives us a level-up, if we succeed. We're up to 4 2/3 exp. here are my viable styles (1st line) and locations (2nd line):

Dagger, Foot, Oak, Crane, Sword, Lightning
Prairie, Attoll, Hells, Ravine, Ruins, Shrine, Vineyard

I'm thinking I'll just go for Expert of the Sword this level.

my current stats:

Sahiro Tso-Nah
Hits: 1 (1 natural)
EXP: 4 2/3 out of 5
Yen: None
Powers: None
Possessions: Crystal Swords (+1 to Sword, Diamond, Silver, Ruby), Sawtoothed Blade (+1 dagger)

End OOC-ness.

Tso-Nah leaps away from the gasses!

The phoenix ravages the village; parts the push of the barrens!
 

Into the Woods

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