• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Ken'ichi, Cat and Marius enter Wicht's Lair

I don't give experience for traps normally - unless you have to damage them to survive.

Tso-Nah gasps for air and collapses to the ground, struggling to catch his breath. Ken and Cat each manage to hold their breath as the poisonous fumes sweep over them.

But the danger is not passed. A skeleton charges out of the room at the two standing fighters.


The Skeleton Attacks Cat: The chain prances by the beach; scatters the speed of the grass!
 

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The scorpion sings with the tundra; dodges the energy of the isle!

Cat dodges aside.

OOC: I've decided to lay off with the battleframe, seeing as no one else has one and it takes up a LOT of space.
 

Ken's torch blazes blue in the sulphurous fumes. He draws his sword, and it gleams brightly in the strange light as he smacks the skeleton with a devastating blow!

Ken attacks the skeleton: The northstar devastates the waterfall; shields the touch of the spring!

(I have no idea how I've been getting such a consistent string of good moves here. It's probably to counterbalance some of the really bad moves I've been getting elsewhere... :D )
 

Working in tandem, the two fighters quickly smash the skeleton and then are able to help their companion to his feet.

Each fighter gains 1/3 of a hit worth of experience.

Looking through the door, the fighters can see what looks to be the beginning of some sort of laboratory. A few benches and tables are covered with beakers, unreadable notes and assorted spices, herbs and jars of foul looking slimes. The origins of the poisonous fumes are quickly discovered to be a pot of something foul boiling over a small fire on a counter. it is slowly releasing fumes into the air. They fumes must have been slowly building up in the room with the door closed. There are many strange things in the room but nothing of value to the three. It is evident however that someone other than the undead has been at work in here very recently. There are no other exits from the crude laboratory.
 

Ken sighs, and covers his nose and mouth with his sleeve. "Okay. We're going to have to be more careful with this 'searching for traps' thing in the future. Cat, could you look around and see if there are any hidden doors or whatever?" Ken starts collecting the notes, plus any spices and such that might prove valuable.

(Ken will purchase Student of the Tombs and Expert of the Tombs. Also, would it be possible to design some sort of power to give an advantage in spotting and disarming traps? Cat could take it. ;) )
 

"Sure thing." Cat starts looking for secret doors, trap doors, sliding walls, ect.

The kama slides next to the atoll; dodges the descent of the mountain!

(Cat will purchase student of the dagger and dirty trick.)
 
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After looting the room, Ken leads the group back into the small hallway before the zombie rooms, and points Cat toward the door at the end of the hall. "Check it out, OK?"
 

Cat checks for traps: The spear strikes near the pillars; scatters the onslaught of the club!

Cat listens at the door: (assuming there arn't traps on it) The fang drifts close to the swamp; waves away the energy of the fires!
 


Into the Woods

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