• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Ken'ichi, Cat and Marius enter Wicht's Lair

"Well, that seems to be the last of this tomb. Why don't we head back to the village now and get some rest?"

Ken divides up the loot at this point, giving two yen to Tso-Nah and two more yen to Cat, while keeping two yen for himself.
 

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not to contradict - the kitchen had only one exit but the sitting room that led into the kitchen had another door.

But if you want to return to the nearest village at this point that is fine.
 

As the group walks out of the kitchen and into the sitting room, Ken says, "Oh, wait, we haven't tried that door over there yet. Don't I feel foolish." He pokes around the remaining door in a feeble search for traps. And while he's at it, he flips the carpet aside to see if there's a trapdoor underneath.

Ken searches for traps: The fang flips within the wastelands; blocks the roar of the spring!
 
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I've got to leave for a week or so, and I will have no computer acess. Ciaran or anyone else is free to run my character while I'm away.
 
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The door seems to be untrapped and underneath the carpet Ken is awarded with the sight of a stone slab that looks suspiciously like a door of some sort.
 

"Aha," says Ken. "I think I'm getting the hang of this! But let's save this for later." He covers the slab again with the carpet, then opens the untrapped door a few inches and peers through.

(Tisvon: come back soon! I'm feeling kind of alone here. ;) )
 

Are we assuming Jeph has left? Do you want to email him?

There is a dark hallway behind the door. It is unguarded and there appears to be two other doors in the hallway, both at the far end, one on the left and one on the right.
 

Ken examines the door on the left. He pokes and prods at the doorframe, looking for traps, then sets his ear to the door.

Ken searches for traps: The crane kicks facing the pillars; quells the rolling of the blade!

Ken listens at the door: The dragon shatters the ocean; redirects the speed of the mire!

(Jeph says he's dropping out of the game, so let's assume that he decides to head back to the village at this point. Insert tearful farewells, etc.)
 

After the departure of their companion, the other two enter the hall and examine the left hand door. There is the sound of someone singing on the other side of the door and the door seems to be unlocked and untrapped.
 


Into the Woods

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