nightspaladin
Explorer
I am wondering what everyone thinks about changing the keywords of spells to fit the player's concept. I know the DMG mentions it for Evil Priests NPCs, but nothing about it for players. I am trying to create a cleric of chantea from our current 3.x campaign and all the radiant and fire powers are not very chantea. So my thought is simply change them to a more appropriate keyword, but I am afraid it will distrupt the math balance. Any thoughts?