Khisanth's CbP - THE RETURN What should some special abilities for our bell golem be?

The full title - Khisanth's Creature by Poll - THE RETURN!!! (What should some special abilities for our bell golem be?) - didn't fit.

Anyway, offer your suggestions hre. Here are some of my ideas and converted ideas from the other thread -
-Desecrate or consecrate in a x-ft. radius
-Hallow or unhallow in an x-ft. radius
-Bless or bane in an x-ft. radius
-Prevent divine spell casting and other granted powers such as undead turning) in an x-ft. radius (too powerful?)
- Lower divine spell casting by one or two levels (minimum 1st) in an x-ft. radius
-Chime of sound dispelling silence effects (or dealing sonic damage?)

What spells should affect it? I plan to make the Magic Immunity clearer than most golems'.
 

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For this creature, it might grant a bonus to divine caster levels to clerics of the deity the golem is devoted to, and a lower caster level penalty to other clerics. The bells should certainly be able to dispel silence effects and deal sonic damage.

For magic immunity... have you already seen the new definition for it from the 3.5 books or SRD?

Immunity to Magic (Ex): A clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

About what you are looking for?
 

No, I hadn't seen that ..
Yep, much better.

I'm thinking that, though it can dispel silence, a silence spell cast on it stuns it for 1d4 rounds.
Desecrate deals 1d4 points of damage to it when cast specifically on the bell golem.
Bane imposes the usual penalties.
 

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