Sravoff
First Post
I was wanting to make a world where magic of all kinds has been virtually completely lost. Magic Items are rare and considered relics. I am getting rid of all spellcasting classes completely. No wizard, no sorcerer, no cleric/ druid. No bard. Using ranger/paladin no spell variants. Though i wanted some "characters" to have spell like abilities that mimic spells. Warrios that can use truestrike once per day, monks that turn blades by force of will (mage armor).
I was thinking of some feat chain that allowed each class acces to some spells from various spell lists.
Inner Focus
You have become oaware of "the power inside". You feel a rising force that has yet to manifest itself. You may add knowledge(arcana) to your class skill list. you may also take arcana feats.
Greater Inner Focus
The power inside you has manifested into power. You can now cast one level one spell once per day with a caster level equal to the number of (Arcana) feats you have. Or you amy select two 0 level spells you can cast once per day each. You effective caster level is one half the number of (Arcana) feats you poses, minimum of caster level one.
Greater focus could be used to buy higher level spells as long as their caster level was high enough. Use the wizards spell progression. In order to get a second level spell, they would need Inner focus and three greater inner focus feats. Then greater inner focus could purchase one second levle spell cast once per day caster levle equal to (Arcana) feats.
What does every one think? Compared to a regular game, how is this going to balance, does this make pc's to powerful, not powerful enough? Will this be pointless to invest any amount of time into? Should there be a class based on the study of inner force?
Now that its all out this is more geared to giving avery one some spells and getting rid of the huge casters.
Thoughts?
-Sravoff
I was thinking of some feat chain that allowed each class acces to some spells from various spell lists.
Inner Focus
You have become oaware of "the power inside". You feel a rising force that has yet to manifest itself. You may add knowledge(arcana) to your class skill list. you may also take arcana feats.
Greater Inner Focus
The power inside you has manifested into power. You can now cast one level one spell once per day with a caster level equal to the number of (Arcana) feats you have. Or you amy select two 0 level spells you can cast once per day each. You effective caster level is one half the number of (Arcana) feats you poses, minimum of caster level one.
Greater focus could be used to buy higher level spells as long as their caster level was high enough. Use the wizards spell progression. In order to get a second level spell, they would need Inner focus and three greater inner focus feats. Then greater inner focus could purchase one second levle spell cast once per day caster levle equal to (Arcana) feats.
What does every one think? Compared to a regular game, how is this going to balance, does this make pc's to powerful, not powerful enough? Will this be pointless to invest any amount of time into? Should there be a class based on the study of inner force?
Now that its all out this is more geared to giving avery one some spells and getting rid of the huge casters.
Thoughts?
-Sravoff