CawoodPublishing
Explorer
https://www.kickstarter.com/projects/1875657065/world-of-myrr-adventure-modules-and-handbook-for-5

We are going to publish six 5E adventures and a 5E handbook for Game Masters. Each adventure module will be two adventures in one. The adventures are part of a series based in the World of Myrr (MEER). However, they can be played as standalone adventures as well.
Most of the funding will go to our editor in Toronto, illustrators in Wisconsin, Singapore, and Toronto, plus a local graphic designer. We've produced seven 5E products this year. We've made the World of Myrr campaign setting and six Game Master handbooks. These products have been successful on the DMs Guild and DriveThruRpg. Our Dungeon Master's Handbook is an Electrum Level bestseller on the DMs Guild (top 2%).

The adventures are based on sessions from our Sunday night gaming group. We always write up our sessions afterwards so the process of creating the modules is already under way. There will be six adventures in three modules for 4-5 characters:
[h=1]The Old Wood/Chasing Kyzan (Character Levels 4-6)[/h]
[h=1]Secrets of Port Telvan/The Village Siege (Character Levels 7-9)[/h]
[h=1]Mothik's Lair/The Wyldwood Race (Character Levels 10-12)[/h]



Our focus will be on making heroic, old school style adventures. Remember when adventures were about good and evil and the story had timeless images? Remember when adventures had lots of depth and the heroes were actually heroic? Thus our slogan "We Can Be Heroes".
The adventures will be about 20-40 pages in length and feature original art by Mark Adelhoch, John Latta, and Brandon Chang. As two adventures make up each module, it will be 40-80 pages.

The Between Dungeons Handbook (a resource for Game Masters, a collection of tools to use between adventures: descriptions of inns and taverns, tavern menus, stores, new monsters, event tables, other miscellaneous tables, travel information). The handbook will be around 100 pages.
These are examples of the kinds of tables that will be in the book. They will be revised, updated versions.




Professional editing, more art, and better graphic design are needed to make more organized, user-friendly books. We're confident we have great content. This Kickstarter will help improve the formatting, add better graphic design and more original art.
We've made seven products in 2016. Two for DriveThruRpg and five for the DMs Guild. We're going to be even more productive in 2017.



We are going to publish six 5E adventures and a 5E handbook for Game Masters. Each adventure module will be two adventures in one. The adventures are part of a series based in the World of Myrr (MEER). However, they can be played as standalone adventures as well.
Most of the funding will go to our editor in Toronto, illustrators in Wisconsin, Singapore, and Toronto, plus a local graphic designer. We've produced seven 5E products this year. We've made the World of Myrr campaign setting and six Game Master handbooks. These products have been successful on the DMs Guild and DriveThruRpg. Our Dungeon Master's Handbook is an Electrum Level bestseller on the DMs Guild (top 2%).

The adventures are based on sessions from our Sunday night gaming group. We always write up our sessions afterwards so the process of creating the modules is already under way. There will be six adventures in three modules for 4-5 characters:
[h=1]The Old Wood/Chasing Kyzan (Character Levels 4-6)[/h]
- The players travel through a dangerous forest full of undead
- Heroic adventurers go on a rescue mission to a ghost town run by a madman
[h=1]Secrets of Port Telvan/The Village Siege (Character Levels 7-9)[/h]
- A port town full of adventure with new allies, enemies, and a halfling community
- A peaceful forest village is attacked by orcs and needs help
[h=1]Mothik's Lair/The Wyldwood Race (Character Levels 10-12)[/h]
- A quest to a dragon's lair for a local duke
- A wagon race through woods and over mountains, where the race is almost as dangerous as the other teams



Our focus will be on making heroic, old school style adventures. Remember when adventures were about good and evil and the story had timeless images? Remember when adventures had lots of depth and the heroes were actually heroic? Thus our slogan "We Can Be Heroes".
The adventures will be about 20-40 pages in length and feature original art by Mark Adelhoch, John Latta, and Brandon Chang. As two adventures make up each module, it will be 40-80 pages.

The Between Dungeons Handbook (a resource for Game Masters, a collection of tools to use between adventures: descriptions of inns and taverns, tavern menus, stores, new monsters, event tables, other miscellaneous tables, travel information). The handbook will be around 100 pages.
These are examples of the kinds of tables that will be in the book. They will be revised, updated versions.




Professional editing, more art, and better graphic design are needed to make more organized, user-friendly books. We're confident we have great content. This Kickstarter will help improve the formatting, add better graphic design and more original art.
We've made seven products in 2016. Two for DriveThruRpg and five for the DMs Guild. We're going to be even more productive in 2017.

