jamesstreissand
Explorer
I'm running a kickstarter for a 5e Alchemist class!
I think Alchemy should be its own "thing" in the game; not a re-skinned way to cast spells. I'm not bashing other products that do that by any stretch of the imagination; there are a lot of cool concepts to play around with there! nevertheless, I thought someone ought to tackle the ability to make unique consumable items, and fit it within a class structure.
If that sounds cool to you, check out my kickstarter!
I'll be checking this thread and all other channels regularly to answer questions, feedback, and suggestions! I do seriously mean suggestions; if you're contributing or want to contribute and want to see a concept executed, I'm more than happy to discuss that sort of thing (even just for its own sake, who doesn't love theorycrafting).
Short explanations of the design are being uploaded daily, as well as other progress updates.
Lemme know if this interests you guys!
I think Alchemy should be its own "thing" in the game; not a re-skinned way to cast spells. I'm not bashing other products that do that by any stretch of the imagination; there are a lot of cool concepts to play around with there! nevertheless, I thought someone ought to tackle the ability to make unique consumable items, and fit it within a class structure.
If that sounds cool to you, check out my kickstarter!
I'll be checking this thread and all other channels regularly to answer questions, feedback, and suggestions! I do seriously mean suggestions; if you're contributing or want to contribute and want to see a concept executed, I'm more than happy to discuss that sort of thing (even just for its own sake, who doesn't love theorycrafting).
Short explanations of the design are being uploaded daily, as well as other progress updates.
Lemme know if this interests you guys!