Kid Charlemagne's Story Hour, Pt II

Gavin

First Post
Gavin spent thousands of gold pieces on that suit of plate. Gaudy, tacky, heavy and uncomfortable, but at least it looks expensive, right? He wore it once and now its in a display case at the Fox Club. I'm thinking he'll wish he had that money back at some point.

A little wine, a little dancing, and then its back to saving the world.
 
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Matchstick

Adventurer
Heh, more players are posting up here I think, hopefully all will when you restart.

Were you playing more than one character? I've always had a lot of trouble doing that.

I was thinking the exact same thing about the location of the egg now being known. Great idea with the substitute, and the bad guys showing up may be a blessing as a distraction.

How will you be handling folding? I'm sure I remember you talking about it, but I don't remember what the deal was.
 

Kid Charlemagne

I am the Very Model of a Modern Moderator
Matchstick said:
Were you playing more than one character? I've always had a lot of trouble doing that.

Aris and Brennen were being played by the same player - mostly because the party needed a wizard of some type, and Aris fit the bill.

Jovah and Batista are played by the same player, but in this case it was more that Batista was important to the story and couldn't be left behind - plus he added extra power to the party which was very helpful, despite his relative helplessness in melee as opposed to ranged combat.

How will you be handling folding? I'm sure I remember you talking about it, but I don't remember what the deal was.

Dimensional Folding is being made a spell in Bes' "Chance" domain, which is a Prestige Domain available to the Luckbringer Prestge Class (whew!). Jovah will be able to cast it only once per day in 3e, which will limit the "there and back again" jaunts. Otherwise, its a fairly straight port from Second Edition.
 

Kid Charlemagne

I am the Very Model of a Modern Moderator
Song-Ling Monastery, near Hanalin, Ralt Gaither, February 9th, AE 420

Jalea dashes off towards the secret chamber where the Egg is hidden away. Brennen, Jovah, Reana, and Gavin retreat to the open courtyard so that they can react to any other threats as well as to anything at the gate. Aris prepares to cast a magic missile at the non-heat-radiating samurai, but Batista moves to the opposite window, and launches his fireball arrow into the midst of the gathered samurai, frying several of them, including the supposedly undead one.

“Hey!” Aris yelps. “I said only one of them was undead!”

“Right,” Batista replies coldly. “Whatever.”

The “samurai” leaps from the stair leading to the gate, and adheres to the wall, apparently spider climbing. Aris unleashes his magic missile and Batista draws another arrow. Aris runs to the room where the spider climbing enemy is heading – the windows in the Monastery are large enough to crawl through – and arrives just as the “samurai” steps in and changes form to the stronger, warrior Loraxite. He engages him, hoping to get him before he starts going invisible and hasted.

Outside in the courtyard, Reana spies something on the roof of the building as a score or more spidery creatures start crawling over the roof! The party had heard that there were numerous spider-creatures that used to work for the Drow in this section of the mountains, and those stories seem now to be true. She, Gavin, and some of the monks fend them off with bowfire for the time being.

Jalea reaches the area where the secret chamber is hidden. He took special care to memorize the series of steps the Monastery leader had used to open the door, and he repeats them now. The entryway opens, and he finds himself in the storage chamber. He closes the door behind him, and moves quickly to the pedestal where the Egg is hidden, and checks it for traps, disarming the one that he finds. He then opens it up, and does a quick switch of the Egg with the oval stone he had found for this purpose.

Just as he closes the compartment, he hears a noise from behind him. The secret door is opening again! The scout hides in a corner behind a suit of samurai armor, and sees the door open; but nothing comes in. He looks more closely, and sees a slight blurring – the telltale sign of a Loraxite’s invisible presence. The compartment opens, and the trap triggers, but with no apparent effect. Jalea sees the oval stone in its cloth wrapping rise up from the compartment, and the cloth is stripped away. Then, with a curse from the invisible Loraxite thief, the stone is thrown forcibly away! Jalea hears footsteps rapidly leaving the area, and he follows out to the courtyard.

Brennen and Batista move to intercept the warrior Loraxite, only to find that Illyana, the Drow-girl Loraxite is there as well, invisible! She lays into Aris pretty well, and the fight is going poorly for him. The warrior has by now gone invisible as well, and they’re both hasted, with blades whirling and slicing through the three fighters. Jovah tries to help, but big battles are not his strong suit.

Reana and Gavin have been joined by Jalea now, and are doing the best they can to not be overrun by goblin-sized spider creatures. Both fights have moved into the large courtyard by now, and the mage-Loraxite is throwing spells from a nearby location, but keeps moving so he can’t be found.

Brennen steps back from the fight for a moment, and things look badly if the Sword of Kelanen leaves a battle; but then he begins casting a spell. A moment later, both Ilyana and the warrior Loraxite return to visibilty, and normal speed! Brennen dispelled both effects!

Aris lets Illyana have it with a lightning bolt, and Batista plugs her with a couple of arrows, and she stumbles, badly hurt. The still unseen mage is now screaming out for something.

“Sharat! We need your aid!” Aris can tell he is yelling.

Moments later, Aris worst fears are confirmed. A huge, shadowy form crawls over the top of the Monastery, and the monks begin running in fear. Its massive claws plant themselves a good thirty feet apart, and its sinewy, reptile neck snakes out towards the party. It is difficult for them to see it clearly, as its scales seem to deflect the little light that the moon offers.

“Shadow Dragon!” Aris yells.

The Shadow Dragon inhales sharply, and breathes out a cloud of Shadowy gas in front of it – it looks like the shadowy mists that have allowed the Loraxites to escape twice before. Batista downs Illyana with one more arrow, and the warrior Loraxite turns sharply towards her with a cry of anger. He pauses, and is suddenly hasted again.

The Shadow Dragon’s main breath weapon drains levels, but he couldn’t use it with the groups so interspersed.

He runs over, and slings her over his back, and turns towards the Dragon.

“NO!” Brennen yells. “NOT AGAIN!

Batista moves closer to the Dragon to get a shot off – too close. The Dragon smacks the half-elf with a heavy claw, sending him reeling. Then the Dragon grabs him in his claws. Reana runs over and tries to distract the Dragon with her attacks.

“Oh no!” Aris thinks. “I’ve already lost Batista once, if I lose him again, Tolaro will have my head on a platter!”

The Bladesinger reaches into his pouch, pulling out his yellow ring that allows access to the interdimensional castle. He palms it, and runs to Batista, dodging the Dragon’s other claw. He grabs his half-elven protégé, and slips the ring on his finger.

Nothing happens.

Aris had only a general idea of how many charges the rings had left; he knew they had ‘around five’ at one point. The ring was out of charges.

The Shadow Dragon’s other claw closes around the Bladesinger, pinning his arms to his side.

Brennen runs up to the warrior Loraxite, as he hoists Illyana over his shoulder, and grabs her legs himself. He exerts every muscle in his body, and tries to wrench her away from the vampire, who is exceptionally strong. Brennen is pretty strong himself however, and he pulls the small female Loraxite away from her protector. She falls to the ground nearby. The warrior moves to pick her up again, but Brennen interposes himself, and draws his third sword (having had to drop his other two to grab Illyana).

This is enough time to allow Jovah to do what he wants. He runs up, stake in hand, and jumps on Illyana’s prone form, driving the stake through her heart. The warrior screams in anger, takes a swing at Brennen to voice his frustration, and then double-times it into the mist.

Reana is trying to free Aris, but once the warrior Loraxite is in the mist, the Shadow Dragon starts retreating into the mist himself. Batista is unconscious, but Aris is still struggling, trying to free himself before being drug off to who knows where. Brennen, Jovah, and Gavin rush up to help, but the Shadow Dragon moves off and is enveloped completely in mist, and is gone.

“Aris!” Jovah yells.

“Batista!”

There is no answer.
 

Jovah

First Post
I have just posted

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Dms Stuff>Rogues Gallery>Kid Charlemagne's Story Hour Characters

Comments Welcome.

Is there a way to better format the columns etc..?
 

Kid Charlemagne

I am the Very Model of a Modern Moderator
Song-Ling Monastery, near Hanalin, Ralt Gaither, February 9th, AE 420

“That thing dragged away Aris and Batista!” Reana yells. “What are we going to do now?”

Brennen looks around feverishly.

“Did they get the Egg?”

Jalea puts his hands in his pockets, and whistles a tune, looking around at no one in particular.

“Jalea?” Jovah asks. “Did they get the Egg?”

Jalea pats a small bag hanging from his belt, and winks. Brennen walks over to the elven scout.

“Are you saying you went down there and stole the Egg back from the Monastery without telling us?”

“Well,” Jalea starts, “I told Jovah…”

Brennen slaps Jalea on the shoulder. “Good job!”

“What now?” he asks Jovah.

“Well, we’re kind of stuck between a rock and a hard place,” Jovah says. “We kept the Egg safe, but we lost two party members to the enemy.”

“They’re probably dead already,” Gavin says.

“I don’t think so,” Reana replies. “They want the Egg. We have it. We want our friends back. They have them. They’ll probably keep them alive if for no other reason than to try and bargain for the Egg.”

“Then we’ll need to find them first,” Brennen says. “Because if it comes down to that, we won’t give them the Egg. Agreed?”

The others gulp at the thought, but silently nod yes.

They rest up for the rest of the night, and in the morning, Jovah folds them to Fencig. He then casts divination to try and learn where their friends have been taken.

An hour or so later, Jovah finds the others and tells them what he learned.

“They’re someplace called ‘The Great Graveyard’”, the gnomish priest says. “I have no idea what that means or how we find it.”

“Wait a minute,” Reana says. “I’ve heard that name before… That’s it! Remember that gate below Virenzo’s hiding place under Axehead Peak? Erik said that it led to a place called the Great Graveyard. Some kind of purgatory, just this side of Hell, he said.”

“We can go there, and use that gate to get there,” Brennen says. “I bet that’s why Virenzo holed up there. It had easy access to the Loraxites so he could deliver the Egg. That may mean we won’t have to look too long to find them.”

“Um, I just want to point out something,” Gavin says. “From what you’ve told me of that place, it was guarded by a very old, very powerful undead guardian, right? From the sounds of it, we may have more of those to deal with on the other side.”

“One other thing,” Reana says. “Do we bring the Egg with us? If we do, and we fail, then they have the Egg, and things are bad. If we don’t, and they attack here while we’re looking there, they could get the Egg easily, and things are bad. Pick your poison.”

“Yikes,” Jovah says. “I don’t like the sounds of any of this. We also need to figure out what to do with the Egg if we succeed at getting Aris and Batista back. We need to find a place to hide it forever, or figure out a way to destroy it.”

They look back and forth amongst themselves, but no one has an answer to that.

“Alright,” Jovah says. “I’ll do a divination in the morning, and we’ll fold to as close to Axehead Peak right after.”

Jovah wakes up very early the next morning, before dawn, and casts his divination. He does everything as he ordinarily would (Bes’ divinations typically involve the casting of dice), but as he waits to receive the expected response, his thoughts are interrupted by the sound of a knock on the front door of the house, downstairs. As no answer seems forthcoming, he calls out to have someone answer it – but no one in the house stirs.

“Odd,” he says to himself, trotting off to answer the door in his nightshirt, floppy purple hat, and bunny slippers.

As he descends the stairs, he notices that the sounds of the street are noticeably absent. At this hour before dawn, carts of produce headed for market should be rattling down the street. There is no sound, however, but the creaking of the steps of the house. He reaches the front door and pauses.

“The last time I answered my door in my bunny slippers, I was kidnapped by a gladatorial press gang,” he reflects.

A long and involved story. He was 3rd level at the time…

“Ah, what are the odds of that happening again?” and he opens the door.

Standing in the doorway is an elf, someone that Jovah has never seen before. He is a Grey Elf, tall and thin, with a dark green cloak pulled around him to protect him from the mid-February chill. A sword hilt pokes through from underneath the cloak.

“Hi. Who are you?” Jovah asks.

“My name is Janketh,” the elf says with a wry smile. “You asked for help that Bes could not give, so I was asked to come and speak with you.”

“My divination has never done that before… This is very unusual,” Jovah says.

“Unusual times, unusual messenger, unusual message,” Janketh replies. “May I?”

“Uh, sure. Come in.”

Janketh steps in, and removes his cloak, hanging it on a cloak rack by the door. He is dressed for fighting, with a suit of elven chain, and a strange looking longsword at his belt. The hilt has a bat motif to it that unnerves Jovah. But that isn’t even the strangest thing about the visitor. His left arm is entirely mechanical, and plated in gold.

Janketh is an interesting fellow. He comes originally from an old game I ran that ended quickly, due to my moving away to Chicago… The game was very high-level, and set in the far past of this world. Janketh was a character created by Brennen and Aris’ player, with a really cool backstory. He never got the chance to really do anything though, but Brennen’s player had been talking about him, asking if he might still be around – Janketh was a great foe of the Drow, and would have made a powerful ally. Unfortunately, he was long dead, but I decided to use him this way. The players had heard of him, but not the PC’s, so his appearance here was greeted with a suitably impressed reaction.

He sits in a chair, and Jovah sits down near him.

“You’ll have to forgive me for not being able to answer all your questions,” he says. “It was decided long ago that the best way to protect the Egg was to eliminate all knowledge of it or what its purpose is, and I cannot break that decision. It comes from an authority far above mine.

“It is vital that it not be destroyed. The Egg contains something, something unspeakably evil. Well, part of something, anyway. Destroying the Egg would strengthen the evil, and destroying that which it contains would unleash it entirely. It needs a new hiding place. The Monastery sufficed for over two millenia, but it is compromised now. A new spot must be found.”

“How do we find a new spot?” Jovah asks.

“The elven gods are aware of this matter now, ever since you sent word to Tolaro about the Loraxites. He spoke with a High Priest in Cape Varna, and it went up the chain of command, so to speak. A place is being prepared. Find your friends, and then take the Egg to this place.

“You can take it there, so that its precise location remains secret. This will allow you to do that.”

Janketh produces a small diamond from a pouch, and offers it to Jovah.

“What is it?” he asks.

“A memory,” Janketh answers.
 


Jovah

First Post
Kid Charlemagne said:
“Well, we’re kind of stuck between a rock and a hard place,” Jovah says. “We kept the Egg safe, but we lost two party members to the enemy.”
“They’re probably dead already,” Gavin says.
[/QUOTE}

Good ol' warm-hearted Gavin.

"Sir Gavin" will have to work on that. :)
 

Matchstick

Adventurer
Hah! Was I on top of that "rings with (or without) charges" thing or what!

Once again I bet that was a sinking feeling when the thought "It's out of charges" first occurred to the player. Not to mention a Shadow Dragon showing up. These guys are moving in some SERIOUS power circles!

I guess having one of your characters kidnapped is one way of only having to play a single character! :D

It sounds to me like Brennen was tired of getting his butt chewed and wanted to get at least one of those vampires no matter what.

This new NPC reminds me of Nuada Airgetlam.

Good stuff as usual!
 

Kid Charlemagne

I am the Very Model of a Modern Moderator
Matchstick said:

I guess having one of your characters kidnapped is one way of only having to play a single character!

Yeah, actually that applies to both! During this session I was thinking "Wow, should I let them have a little extra chance to get away?" Then I realized that both characters belonged to players who had two characters, and decided that that did not have to be a concern.

Good stuff as usual!

Thanks! We're building to the climax here; This last post essentially ends at the beginning of the final session of the campaign.
 

Matchstick

Adventurer
Let's see. So this is the first post of the last session's activities. Figure maybe two more posts to get it done...

AND THEN I HAVE TO WAIT TILL NEXT MONDAY TO HEAR MORE???????

:)

It sounds to me like Sunday these guys are going to be starting right in the middle of some major stuff. Might make it easier to get back into the swing of things.

Was Aris still the primary caster? Will they have a new arcane caster character in the group?

Oh, and I'd better see some posting on Monday at the latest! :D
 

Kid Charlemagne

I am the Very Model of a Modern Moderator
Matchstick said:
Let's see. So this is the first post of the last session's activities. Figure maybe two more posts to get it done...

AND THEN I HAVE TO WAIT TILL NEXT MONDAY TO HEAR MORE???????

:) You guys are spoiled.

It sounds to me like Sunday these guys are going to be starting right in the middle of some major stuff. Might make it easier to get back into the swing of things.

The new game is starting up (in game time) 4 or 5 months after the end of the current story line. There are plenty of threads to pick up with, but no immediately pressing matters.

Was Aris still the primary caster? Will they have a new arcane caster character in the group?

What makes you so certain Aris lives through this session? MWAHAHAHAHAHAHA!!!!

But we have added a new player, whose PC is a pure(er) spellcaster than Aris.

Oh, and I'd better see some posting on Monday at the latest! :D

I'll try and get something up here as soon as I can!
 
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Gavin

First Post
Jovah said:
Kid Charlemagne said:
“Well, we’re kind of stuck between a rock and a hard place,” Jovah says. “We kept the Egg safe, but we lost two party members to the enemy.”
“They’re probably dead already,” Gavin says.
[/QUOTE}

Good ol' warm-hearted Gavin.

"Sir Gavin" will have to work on that. :)


Now you're being unfair. Of course Gavin seems cold and heartless (he would say "practical"). Underneath all that plate mail is the shy vulnerable man that nobody really sees. Nobody knows that Gavin likes rainy days, ponies, and songs about smurfs.

Hey, that big N under alignment ain't for "Nice Guy". And at least he's not a Necromancer, eh?
 

Kid Charlemagne

I am the Very Model of a Modern Moderator
Gavin said:
Hey, that big N under alignment ain't for "Nice Guy". And at least he's not a Necromancer, eh?

There is that. However, Sir Brennen has been talking to Erik Morningstar recently...
 


Sir Brennen

Legend
Matchstick said:
Hah! Was I on top of that "rings with (or without) charges" thing or what!

Once again I bet that was a sinking feeling when the thought "It's out of charges" first occurred to the player. Not to mention a Shadow Dragon showing up. These guys are moving in some SERIOUS power circles!

Yeah, Aris figured that the charges would run out eventually, but the primary concern at the time was this... since the party would all travel to the interdimensional space by touching whoever slipped the ring on, would the Shadow Dragon holding Batista be transported along with him? Aris was hoping there would be a weight limit or something. Otherwise, it would've been...ummm... basically that same result as having no charges in the ring, apparently. ;)

It sounds to me like Brennen was tired of getting his butt chewed and wanted to get at least one of those vampires no matter what.

Yes, especially after seeing the girl go down the last time, then having to fight her again this time, he really didn't want to have to face all of the Loraxites in battle anymore if he could help it. Usually KC's bad guys just "POOF" out of the middle of combat, but seeing the vampire drow having to run to his magical portal, Brennen was determined not to let him get away, even if it meant charging straight at a dragon (while in the single digits for hit points, even!)

This new NPC reminds me of Nuada Airgetlam.

I was reading the Corum series by Michael Moorcock at the time, which inspired the creation of Janketh. The Corum stories were basically a retelling of the Irish myths that Nuada was central to. The 2E Book of Elves also had some nice bits on artificial limbs, and the backstory was a bit of a twist on "The Fugitive" TV series (don't ask) :D
 


Kid Charlemagne

I am the Very Model of a Modern Moderator
Sir Brennen said:
Yeah, Aris figured that the charges would run out eventually, but the primary concern at the time was this... since the party would all travel to the interdimensional space by touching whoever slipped the ring on, would the Shadow Dragon holding Batista be transported along with him? Aris was hoping there would be a weight limit or something. Otherwise, it would've been...ummm... basically that same result as having no charges in the ring, apparently.

The secondary concern, as I remember it was that the Ring always deposited its transportees into the same, relatively small cavern.

The Shadow Dragon was fairly big. There was a worry that it might end up looking like the Shadow Dragon version of that Bonsai Kitty website...
 

Kid Charlemagne

I am the Very Model of a Modern Moderator
Fencig, February 10th, AE 420

Jovah takes the gemstone, and a vision flashes before his eyes of an island wooded with pine trees, and a beach of sandy gravel. He smiles, and stashes the diamond in a pouch. “I think I know what to do with that,” he thinks to himself.

Janketh leaves, walking down the street and vanishing into a eerie bank of mist, and the moment Jovah closes the door, the sounds of the street outside return. Sir Brennen enters the room, rubbing the sleep from his eyes.

“So when are you going to do that divination?”

“Hoo boy,” Jovah says, and starts explaining what just happened. As everyone hears the story, they begin asking questions.

“So what is in the Egg?” Gavin asks. “Elf-boy didn’t want to tell anyone, but what do we think?”

Jovah answers carefully, “He wouldn’t say exactly, but the few things he did say gave away quite a bit. The Egg was hidden for over two millenia; it contains unspeakable evil; and we know it was hidden away by the first Emperor of Ralt Gaither.”

“The first Emperor of Ralt Gaither was the ruler of that area immediately after Kelanen’s ascension,” Brennen picks up. “Kelanen died just before Vecna was overthrown. Just over two millenia ago.”

“I don’t like where this is heading,” Reana says. “Could it be the Eye?”

“No,” Jovah says. “Various people have gotten ahold of that in the past two thousand years. It must be something else related to Vecna, something unknown. Maybe even another part of him. His phylactery maybe? Janketh said it was only a part…”

“It doesn’t really matter what it is,” says Brennen. “We have to get it secreted away.”

The party makes their preperations and folds to Hawk’s Roost, which is the nearest town to where the entrance to the Druidic Burialgrounds is. They are prepared for a fight as they enter the caverns, but find their way down to the Portal without incident. Arriving at the Portal, they find evidence that someone has been here – recently. A ring of stones for a campfire sits about twenty feet from the Gate itself, but no one is here.

Brennen steps up to the Gate, which is utterly black. He sticks his hand through, and it feels like he’s pushing it through a syrupy, black oil. He holds his breath, and pushes all the way through, followed by Gavin, Reana, Jvah, and Jalea.

They find themselves in a crumbling, old mausoleum, with cobwebs all around, and numerous stone sarcophagi. As they begin to explore they are set upon by a pack of ghouls, and dispose of them fairly easily, except for one who taunts them from a balcony and flings a couple of javelins of lighting down on them. Brennen manages to climb up to him and take him out as well, and they begin checking the exit.

Looking out of the Mausoleum, they see what appears to be an immense, old, elaborate cemetary. They are in a low point between two hills, and when Jalea comes back from scouting out the top of one hill, he reports that the cemetary seems to stretch out in three directions for as far as he can see. In the fourth direction, apparently west (since the sun appears to have just recently set, leaving a reddish tinge to the clouds in that direction) is a large gate, and beyond it, a town. From all appearances, an ordinary town, as torches light the streets, and sounds of people can be heard in that direction.

They make for that gate, only to find that their side of it is heaped high with garbage of all sorts. Foul-smelling, rotting garbage. The party is wary of nasty creatures that live in filth, so they decide to look around for another way out. As they make their way to one side of the gate, Jalea stops them. He scouts up ahead, and reports back.

“There’s a guy up there digging graves. He’s got three or four bodies that he’s burying. They’re in canvas bags.”

“Burying people?” Jovah asks. “That sounds positive.”

They move up on that position cautiously. They watch the gravedigger for a while, as he finishes one grave, dumps a body in, and starts work on the next grave. Jovah’s eyes go wide suddenly, as he sees a hand reach up out of that first grave, and begin to climb out, reaching towards the gravedigger!

But before he can yell out in warning, the gravedigger casually turns his head, sees the approaching undead, and whacks it over the head with his shovel, sending it reeling back into the open grave.

“I said stay down, you idiot creature!” he yells, sounding more like he’s scolding a bad puppy than rebuking the undying.

The party isn’t quite sure how to take this. They decide to make themselves known, in hopes that this fellow isn’t all bad.

The gravedigger takes their approach in stride. He seems to not be much disturbed by anything. He introduces himself as Briggs, the caretaker of this section of The Boneyard, as he calls it.

“Umm, those are undead,” Brennen points out, indicating the bodies.

“They’re all undead,” Briggs says, indicating the cemetary with a sweeping gesture.

“Isn’t it dangerous being out here at night?” Gavin asks, getting a uncomprehending look in return.

“Uh Gavin,” Jovah says, “I’ve been watching that sunset. We’ve been here for around an hour, and the light hasn’t changed at all.”

“S’always like that,” Briggs says, starting his third grave. “But the dead don’t bother folk much ‘round the gates. Still, someone needs to come here and bury them, or else they’d overrun the place.”

“What do you mean?” asks Reana.

“This is no place like your world,” Briggs says. “It’s The Boneyard. All the dead from the material plane who aren’t buried properly, or left out to die, come here. If they’re not buried properly here, they rise as walking dead. New ‘uns show up all the time, and someone’s got to bury them. Not a great job, but it’s a job. Good jobs ain’t easy to find ‘round these parts,” he adds with a conspiratorial whisper.

“We need to figure out where a group of people might be, Drow vampires who are working with a Shadow Dragon named Sharat,” Jalea says. “Do you know?”

Briggs shakes his head. “Sorry, I don’t know much about any of the chiefs in the Boneyard. There’s a whole bunch of ‘em, this place goes on for miles and miles. Different folk run different parts of it, maybe you could find something out in Mortimus.”

“Mortimus?” Jalea asks.

“Mortimus is the town yonder,” Briggs says, pointing to the town beyond the gate. “I’ll be heading that way in a minute, you’ll be wanting to follow me – don’t go by that gate or the otyugh will get you.”

“Otyugh… I knew it,” Jovah says. “Ewww.”
 
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Jovah

First Post
Kid Charlemagne said:
Fencig, February 10th, AE 420

Jovah answers carefully, “He wouldn’t say exactly, but the few things he did say gave away quite a bit. The Egg was hidden for over two millenia; it contains unspeakable evil; and we know it was hidden away by the first Emperor of Ralt Gaither.”

“The first Emperor of Ralt Gaither was the ruler of that area immediately after Kelanen’s ascension,” Brennen picks up. “Kelanen died just before Vecna was overthrown. Just over two millenia ago.”

“I don’t like where this is heading,” Reana says. “Could it be the Eye?”

“No,” Jovah says. “Various people have gotten ahold of that in the past two thousand years. It must be something else related to Vecna, something unknown. Maybe even another part of him. His phylactery maybe? Janketh said it was only a part…”


Kid C has an unhealthy obsession with Vecna. The central point to the last campaign was stopping 2 cults from getting a key to unlock several Gates that Vecna had built.

As they begin to explore they are set upon by a pack of ghouls, and dispose of them fairly easily, except for one who taunts them from a balcony and flings a couple of javelins of lighting down on them. Brennen manages to climb up to him and take him out as well, and they begin checking the exit.

We did manage to pick up a few of the Lighting Javelins.
Might be important later in the story.
 
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