KidCthulhu
First Post
In my Scarred Lands campaign, I've recently introduced my players to what I hope will be a recurring villain. He meets many of the qualifications for a good nemesis. He's mysterious, nefarious, and my players HATE him. They call him the Spider, or Spider-Man, for reasons you'll see below.
But here's the catch. He has no real stats. When I introduced him to them, I knew what he was doing in the dungeon, and I had given him the tools he needed for the job, all given to him by his boss. I'd thought all about his personality, but very little about his stats.
As I think about him now, I suspect I'd like him to be an evil bard. He was charming, smooth and had a certain rough charm when under interrogation by the party. Think Bruce Willis in Die Hard only more evil. And his job is go go here and there on missions from his boss, talking various cults and titan sects into working with his boss (and then double crossing them).
Evil bard fits that picture nicely. Say 10-12 level for now, although he'll grow.
Anyone feel like helping me flesh this guy out? The only mandate is that he must have a magical tatoo on his face in the shape of a spider. I gave him that as a present from the boss and a way to thwart any capture and interrogations. The tatoo makes him immune to pain, gives him a +6 to his saves versus charm, truth magic, and mind affecting spells. It gives him +4 to his Bluff & Diplomacy. Finally, if the tatoo is dispelled (and it's cast by a 17th level caster), the wearer becomes invisible, as per the spell. This gives the wearer a chance to get away in a tricky spot.
Any and all suggestions welcome, and thanks.
But here's the catch. He has no real stats. When I introduced him to them, I knew what he was doing in the dungeon, and I had given him the tools he needed for the job, all given to him by his boss. I'd thought all about his personality, but very little about his stats.
As I think about him now, I suspect I'd like him to be an evil bard. He was charming, smooth and had a certain rough charm when under interrogation by the party. Think Bruce Willis in Die Hard only more evil. And his job is go go here and there on missions from his boss, talking various cults and titan sects into working with his boss (and then double crossing them).
Evil bard fits that picture nicely. Say 10-12 level for now, although he'll grow.
Anyone feel like helping me flesh this guy out? The only mandate is that he must have a magical tatoo on his face in the shape of a spider. I gave him that as a present from the boss and a way to thwart any capture and interrogations. The tatoo makes him immune to pain, gives him a +6 to his saves versus charm, truth magic, and mind affecting spells. It gives him +4 to his Bluff & Diplomacy. Finally, if the tatoo is dispelled (and it's cast by a 17th level caster), the wearer becomes invisible, as per the spell. This gives the wearer a chance to get away in a tricky spot.
Any and all suggestions welcome, and thanks.