D&D 4E Kill 200 Kobolds! (Or running 4E with just DDXP info)

There should be a quasi-legible write up for a Young Adult Black Dragon on my picasa album (above). That was really a great challenge for our 1st level characters, and it was really rewarding to take on something that "iconic."
 

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Snarls-at-Fleas said:
I think standart skirmisher would be a poor boos-monster.
Sorry, I don't mean to be, well, mean or anything but this really made my day! Boos monster LOL. Jumping out at the party and going 'Boo!'..... then running away very quickly ;)
 


Young Black Dragon Level 4 Solo Lurker
Large natural magical beast (aquatic, dragon) XP 875
Initiative: +11 Senses: Perception +9; darkvision
HP 280; Bloodied 140 See also bloodied breath
Ac 24; Fort 19, Ref 21, Will 18
Resist: 15 Acid
Saving Throws +5
Speed 7, fly 7 (clumsy), overland flight 10, swim 7
Action points 2

  • Bite (standard; at will) * Acid
    Reach 2: +10 vs. AC; 1d6 + 3 damage, and ongoing 5 acid damage (save ends)
  • Claw (standard; at will)
    Reach 2: +8 vs. AC; 1d4 +3 damage
  • Double attack (standard; at will)
    The dragon makes 2 claw attacks
  • Tail slash (immediate reaction, when a melee attack misses the dragon; at will)
    The dragon uses its tail to attack the enemy that missed it; reach 2: +8 vs AC; 1d6 + 4 damage and the target is pushed 1 square
  • Breath Weapon (standard; recharge 5 6) * Acid
    Close blast 5; +7 vs Reflex; 1d12 + 3 acid damage and the target takes ongoing 5 acid damage and takes a -4 penalty to AC (save ends both).
  • Bloodied Breath (Immediate reaction, when first bloodied; encounter) * Acid
    The dragon's breath weapon recharges automatically, and the dragon uses it immediately.
  • Cloud of Darkness (standard; sustain minor; recharge 3 4 5 6) * Zone
    Close burst 2: this power creates a zone of darkness that remains in place until the end of the dragon's next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded.
  • Frightful presence (standard, encounter) * Fear
    Close burst 5; targets enemies: +5 vs. Will; the target is stunned until the end of the dragon's nest turn. Aftereffect: the target takes a -2 penalty to attack rolls (save ends).

Alignment: Evil Languages: Draconic
Skills: Nature +9, Stealth +17
Str 16 (+5) Dex 20 (+7) Wis 15 (+4) Con 16 (+5) Int 12 (+3) Cha 10 (+2)


So here's a question: what's the difference between a blast and a burst?
 

I am willing to bet a BLAST is a straight line, whereas a BURST covers a number of squares moving in all directions from the target square.

Think about it - Star Wars Blaster is a blast effect (straight line) whereas Grenades are a burst effect (outward from point of origin).

Sounds to me like they lifted this from Star Wars Saga.
 

mach1.9pants said:
Sorry, I don't mean to be, well, mean or anything but this really made my day! Boos monster LOL. Jumping out at the party and going 'Boo!'..... then running away very quickly ;)

No offence taken. That's a mighty idea! :D
 

OK, so lots of stats out there ... how many critters for a good encounter?

I'm thinking to try three encounters:

1. Kobold madness

?? Kobold minions (level 1 minion) 25 XP ea
?? Kobold Skirmishers (level 1 skirmisher) 100 xp ea
?? Human Mage (level 4 Artillery -- retreats to encounter 2 after 1 or 2rounds) 175xp ea

(Maybe 6, 3, 1?)

2. Bandits!

?? Human Guard (level 1 Soldier) 100 xp ea
?? Human Bandit (Level 2 Skirmisher) 125 xp ea
?? Human Berserker (Level 3 Brute) 150 xp ea
?? Human Mage (Level 4 Artillery -- from encounter 1) 175 xp ea

(Perhaps 2,1,1,1 ?)

3. Dragon!

Large Black Dragon (Level 4 Solo) 875 xp

Designed for 5-6 characters. Typical "raiders" story ... monsters and bandits have been raiding area, PC's track them back to their cave lair, encounter kobolds, who are being directed by human bandits ... who are actually taking direction from a dragon with the human mage (might be better with a different race) as the chief lieutenant.
 
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Each PC is worth 100 XP, so (assuming 4 PCs = 400 XP):

Kobold Mob:
16 kobold minions

Kobold Strike Team:
8 kobold minions
2 kobold skirmishers

Undead Menace (harder):
2 skeleton warriors
1 burning skeleton

Hobgoblin War Brothers (harder):
2 hobgoblin soldiers
1 hobgoblin archer
 


Olgar Shiverstone said:
So I'll build assuming 500-600 XP for a standard encounter (party size 5-6), with more XP for a "harder" encounter and less for an easier.
That's the idea. For every extra PC beyond 4, add 4 kobold minions, or a kobold skirmisher etc.
 

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