Kill Bargle! A Pathfinder RPG Alpha Release Adventure

Zurai

First Post
"Nobody out there. Found me breakfast, though!" Corby says upon his return, hefting a trout not too much smaller than he is. "There's a wee creek a little ways out. Prolly shoulda propped up camp there. Oh well. If you berks ask real nice, I'll even share with ya!"
 

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The Rolling Man

First Post
Lanandro, Varisian Sorcerer

The varisian had stayed back after the shout, knowing that Corby would be better at handling this situation. He was simply holding his trusty starknife and smiling at the antics of others. As he approached the returning halfling a slight breeze lifted up his long hair and the various scarves he wore. It almost seemed as if a perpetual breeze was always following the sorcerer. "The luck of Desna is with you as always, friend Corby. Still, what do you supposed this shout was ? Is something watching over us, urging us on ?" Lanandro says in his usual soft, almost syrupy, voice.
 

Ilium

First Post
Terry sighs and says, "I suppose we're up for the day, then?" He throws some dry leaves on the embers of the camp fire to revive them and starts building up the fire to cook Corby's fish.

In answer to Lanandro he says, "Either that or we've been tromping around together so long we're starting to share dreams." He looks thoughtful for a moment and adds, "Hopefully it's the first thing."
 

Walking Dad

First Post
"We already share a dream, my friends. To let Bargle suffer for his deeds. And we will not rest, until it became reality!" Zak says, repeating his oath.
 

With little effort Terry stokes the fire and soon has a merry blaze going in the wooded clearing. After cleaning the fish, the gnome soon has it cooking on small wooden skewers. With the addition of a few wild onions found nearby and various dried odds and ends from the trail rations, your group soon has enough assembled for a small breakfast. By the time you are finished the sun is just beginning to rise in the east. It looks like it is going to be a foggy, overcast day. You'll be lucky if you see the sun at all today.
 

Redclaw

First Post
Thieren continues to grumble about lost sleep and overly-talkative empty air as he finishes putting on his armor. While everyone else prepares the food and gets ready to break camp he finds a quiet area and digs a small hole, burying his hands in the dirt to comune with Torag.

[sblock=spells]
0--Detect Magic, Light, Guidance, Purify Food and Drink
1--Command, Shield of Faith, Bless
2--Hold Person, Resist Energy
[/sblock]
 

Once you have finished the morning meal and gathered your belongings, you make a final check of the camp site. The fire pit will be visible for years to come, but other than that nothing tells a tale of your brief stay in these woods. As you make your way out of the clearing you glance back one last time, the echo of last night's mysterious disturbance still echoing in your minds.

Corby guides you back to the creek where he caught the fish. From there, so you remember hearing in Baslwief, it is only a few hours upstream to the ruined keep of Mistamere.

None of you had ever heard of this place before last week, but why would you have? The demense of an eccentric Chelaxian-born enchanter who used his family's last remaining wealth to build himself a little retreat to live out his autumn years. From what you heard, this man Gygar (those Chelish do have strange names, don't they) had never amounted to much. When he died over a hundred years ago no one was left to inherit the property and it soon fell into ruin.
 

The Rolling Man

First Post
Lanandro, Varisian Sorcerer

Lanandro looks up at the overcast sky, slightly brushes his mustache and smiles. "At least we won't be hot today. Bargle and the road awaits, forward friends !" At these words, he jumps up a boulder and then deftly hops from this rocky perch to another, heading upstream, his scarves trailing behind him.
 

For a bit over an hour you follow the creek, still swollen from snow melts, over boulders, fallen logs and many turns as it cuts its way through the hilly, wooded landscape. It's still early spring, and the leaves are a light, yet intense green. The last frost was less than two weeks ago, and back in the valley the farmers have begun turning over their fields to prepare for the spring planting.

Among the many mixed hardwoods and evergreens you begin to see the slender trunks of fruit trees, mostly apple and pear, just beginning to show their white blossoms. A few minutes later you notice a distinct trail on the left bank of the creek which begins to wind its way into a shadowy canyon among the high bluffs around you. Following it you begin to see more and more fruit trees, until the darkening forest opens up into a large clearing. In the center of this clearing, hard against the mossy canyon walls, stand a largely ruined keep.

The walls of Castle Mistamere are jagged and full of small holes where stone blocks have tumbled to the earth, now scattered around the ruins. A gateway in the center of the front wall stands empty, and the massive outer doors lie rotting nearby on the ground, although an inner gateway still stands, slightly ajar. This gateway seems to be the easiest entrance through the wall, although a gaping hole off to the left of the gate could provide another. Peeking over the outer wall in places are the ruins of the castle itself, backed against the sheer cliff of the canyon behind it.

You now stand at the edge of the clearing, nearly a hundred feet from the castle walls. Other than the normal sounds of a wood in springtime, and the soft whistle of the wind as it passes through the perforated walls, you hear nothing out of the ordinary. The area seems utterly abandoned.

[sblock=OOC]I have made Perception checks for everyone.[/sblock]
 
Last edited:

Redclaw

First Post
Ah, another example o' the strenght o' stone! Truly, a good rock is the only thing that can damage a stone wall, Thieren exclaims, more interested in the remains of the keep than the utter lack of life about the place. He is so intent on the stonework that he pays little attention to anything else around him.

[sblock=ooc] perception check (1d20+3)=7 [/sblock]

[sblock=spells]0--Detect Magic, Light, Guidance, Purify Food and Drink
1--Command, Shield of Faith, Bless
2--Hold Person, Resist Energy[/sblock]
 

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