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Kill the Demons
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<blockquote data-quote="Dark Wolf 97" data-source="post: 779122" data-attributes="member: 8991"><p>Well here it is (luckily I had it on my comp.)</p><p></p><p>Crescent Blade </p><p>Exotic Melee Weapon</p><p>Medium Sized</p><p>Cost: 1,115 gp</p><p>Damage: 1d6/1d6</p><p>Critical: 19-20 x2</p><p>Range Increment: -</p><p>Weight: 10lbs</p><p>Type: Slashing</p><p></p><p>Special: Those proficient with this weapon may effectively use both attacks with one hand, allowing the user four attacks (with normal penalties) when wielding two Crescent Blades.</p><p></p><p>Please note: I didn’t put a lot of the restrictions on him as WC3 did. But it is still exceptionally hard to get this class, as you must be a Arcane Spellcaster and a 20th Ranger. Also formerly you had to be able to cast Gate and Banishment, feel free to add them if you think the class is too strong.</p><p></p><p>Demon Hunter</p><p>Requirements:</p><p>Alignment: Any Chaotic</p><p>Race: Any Elf</p><p>Base Attack Bonus: +22</p><p>Skills: Knowledge (Arcana) (The Abyss) (Demonkind)</p><p>Feats: Death of Enemies (Demon)</p><p>Spells: Ability to cast Arcane spells.</p><p>Special: A Ritual blinding that requires one day during which the canadite must defeat a greater Demon in single combat (Balor or above). </p><p></p><p>Class Skills: A Demon Hunter’s Class Skills are: </p><p>Balance, Concentration, Hide, Intimidate, Jump, Knowledge (Arcana, The Abyss, Demonkind), Listen, Move Silently, Spellcraft, Survival, Tumble</p><p></p><p>Bonus Feats: Demon Hunters receive bonus feats at 1st and every 3rd level thereafter (4th, 7th, 10th).</p><p>Blinding Speed, Damage Reduction, Devastating Critical,, Epic Prowess, Epic Reflexes, Epic Speed, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Casting, Improved Combat Reflexes, Improved Favored Enemy, Improved Spell Resistance, Legendary Tracker, Overwhelming Critical, Penetrate Damage Reduction, Perfect Heath, Perfect Two-Weapon Fighting, Self-Concealment, Superior Initiative, Two-Weapon Rend.</p><p></p><p>Class Features:</p><p></p><p>Level Features </p><p>1 Blind Sight (100ft), Bonus Feat, Demon hunting +1/1d12 </p><p>2 Courage of heaven</p><p>3 Demon hunting +2/2d12, Lesser Metamorphosis</p><p>4 Blind Sight (150ft), Bonus Feat </p><p>5 Demon hunting +3/3d12 </p><p>6 Greater Metamorphosis </p><p>7 Blind Sight (200ft), Bonus Feat, Demon hunting +4/4d12</p><p>8 Resist Corruption </p><p>9 Demon hunting +5/5d12, Final Metamorphosis </p><p>10 Blind Sight (250ft), Bonus Feat, Strength of the Abyss </p><p></p><p></p><p>Blind Sight: During the ritual blinding the Demon Hunter gains Blind Sight of 100ft, this later increases.</p><p></p><p>Demon Hunting: Demon Hunters gain a number of special abilities against demons. They get a bonus on all attack, damage, skill check, and saves rolls against demons, at 1st level this bonus is +1, this increases. They also gain a 1d12 bonus to damage against demons, this increases. On any critical hit the critical multiplier is increased by 2.</p><p></p><p>Spells: A Demon Hunter casts arcane spells as a Sorcerer (spontaneous, Cha). DC = Spell Level + Cha Modifier + 10.</p><p></p><p>Courage of Heaven: A Demon Hunter is immune to the Fear effects of Demons.</p><p></p><p>Lesser Metamorphosis: Once per day, as a standard action, a Demon Hunter may change into a Lesser Demon (stated below). This transformation lasts 5+Wis modifier rounds.</p><p></p><p>Greater Metamorphosis: Thrice per day, as a standard action, a Demon Hunter may change into a Greater Demon (stated below). This transformation lasts 7+Wis modifier rounds.</p><p></p><p>Resist Corruption: A Demon Hunter may use spells that summon demons as if they did not have an evil descriptor.</p><p></p><p>Final Metamorphosis: Six times per day, as a free action, a Demon Hunter may change into a Demon Lord (stated below). This transformation lasts 9+Wis modifier rounds.</p><p></p><p>Strength of the Abyss: Once per day, as a free action, a Demon Hunter may draw power directly from the Abyss, granting him +20 Str, + 14 Dex, +14 Con (increasing hp per HD), a Demon Hunter using this corrupt power must make a Will Save DC 30 or be Insane as the spell Insanity and shift one alignment toward evil. This last 13+Wis modifier rounds.</p><p></p><p>Spells per day: 1, 2, 3, 4, 5, 6</p><p>1 0, -, -, -, -, - </p><p>2 1, 0, -, -, -, -</p><p>3 1, 1, 0, -, -, -</p><p>4 2, 1, 1, 0, -, -</p><p>5 2, 2, 1, 1, 0, -</p><p>6 3, 2, 2, 1, 1, 0</p><p>7 3, 3, 2, 2, 1, 1</p><p>8 4, 3, 3, 2, 2, 1</p><p>9 4, 4, 3, 3, 2, 2</p><p>10 5, 4, 4, 3, 3, 2</p><p></p><p>Spells:</p><p>1 - Alarm, Mage Armor, Change Self, Cause Fear, Jump</p><p>2 - Web, Blur, Knock, Consecrate, Undetectable Alignment</p><p>3 - Daylight, Deeper Darkness, Dispel Magic, Tongues, Fly, Haste</p><p>4 - Lesser Planar Ally, Death Ward, Locate Creature, Polymorph Self</p><p>5 - Contact Other Plane, Cone of Cold, Plane Shift</p><p>6 - Banishment, Planar Binding, True Seeing, Greater Dispelling</p><p></p><p>Lesser Stats - Vrock (4 extra HD)</p><p>Greater Stats - Balor (8 extra HD)</p><p>Final Stats - Infernal (CE with Serge’s Demon Lord template and 12 extra HD)</p><p></p><p>Demon Hunters are solitary figures of the battered elven society. After years a war and loss with the demons, the brilliant, yet utterly insane Elven Mage Rezalorian Estranbor established the Demon Hunters, a loose orginazation of elves dedicated to the extermination of demonkind. After several years of suceess, Rezalorian himself went evil and , if possible, even more insane, become a terror to the elves, for he knew every weakness of their nation. After a few more years, the majority of the Demon Hunters had fallen to the evil they had strove to fight. With their power the Elevn nation of Neirlandor fell, becoming a land of evil, and a staging ground for demonic armies. Now, Demon Hunters have no place in most elven societies, being feared and hated.</p><p></p><p>That was my personal campain flavor text. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dark Wolf 97, post: 779122, member: 8991"] Well here it is (luckily I had it on my comp.) Crescent Blade Exotic Melee Weapon Medium Sized Cost: 1,115 gp Damage: 1d6/1d6 Critical: 19-20 x2 Range Increment: - Weight: 10lbs Type: Slashing Special: Those proficient with this weapon may effectively use both attacks with one hand, allowing the user four attacks (with normal penalties) when wielding two Crescent Blades. Please note: I didn’t put a lot of the restrictions on him as WC3 did. But it is still exceptionally hard to get this class, as you must be a Arcane Spellcaster and a 20th Ranger. Also formerly you had to be able to cast Gate and Banishment, feel free to add them if you think the class is too strong. Demon Hunter Requirements: Alignment: Any Chaotic Race: Any Elf Base Attack Bonus: +22 Skills: Knowledge (Arcana) (The Abyss) (Demonkind) Feats: Death of Enemies (Demon) Spells: Ability to cast Arcane spells. Special: A Ritual blinding that requires one day during which the canadite must defeat a greater Demon in single combat (Balor or above). Class Skills: A Demon Hunter’s Class Skills are: Balance, Concentration, Hide, Intimidate, Jump, Knowledge (Arcana, The Abyss, Demonkind), Listen, Move Silently, Spellcraft, Survival, Tumble Bonus Feats: Demon Hunters receive bonus feats at 1st and every 3rd level thereafter (4th, 7th, 10th). Blinding Speed, Damage Reduction, Devastating Critical,, Epic Prowess, Epic Reflexes, Epic Speed, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Casting, Improved Combat Reflexes, Improved Favored Enemy, Improved Spell Resistance, Legendary Tracker, Overwhelming Critical, Penetrate Damage Reduction, Perfect Heath, Perfect Two-Weapon Fighting, Self-Concealment, Superior Initiative, Two-Weapon Rend. Class Features: Level Features 1 Blind Sight (100ft), Bonus Feat, Demon hunting +1/1d12 2 Courage of heaven 3 Demon hunting +2/2d12, Lesser Metamorphosis 4 Blind Sight (150ft), Bonus Feat 5 Demon hunting +3/3d12 6 Greater Metamorphosis 7 Blind Sight (200ft), Bonus Feat, Demon hunting +4/4d12 8 Resist Corruption 9 Demon hunting +5/5d12, Final Metamorphosis 10 Blind Sight (250ft), Bonus Feat, Strength of the Abyss Blind Sight: During the ritual blinding the Demon Hunter gains Blind Sight of 100ft, this later increases. Demon Hunting: Demon Hunters gain a number of special abilities against demons. They get a bonus on all attack, damage, skill check, and saves rolls against demons, at 1st level this bonus is +1, this increases. They also gain a 1d12 bonus to damage against demons, this increases. On any critical hit the critical multiplier is increased by 2. Spells: A Demon Hunter casts arcane spells as a Sorcerer (spontaneous, Cha). DC = Spell Level + Cha Modifier + 10. Courage of Heaven: A Demon Hunter is immune to the Fear effects of Demons. Lesser Metamorphosis: Once per day, as a standard action, a Demon Hunter may change into a Lesser Demon (stated below). This transformation lasts 5+Wis modifier rounds. Greater Metamorphosis: Thrice per day, as a standard action, a Demon Hunter may change into a Greater Demon (stated below). This transformation lasts 7+Wis modifier rounds. Resist Corruption: A Demon Hunter may use spells that summon demons as if they did not have an evil descriptor. Final Metamorphosis: Six times per day, as a free action, a Demon Hunter may change into a Demon Lord (stated below). This transformation lasts 9+Wis modifier rounds. Strength of the Abyss: Once per day, as a free action, a Demon Hunter may draw power directly from the Abyss, granting him +20 Str, + 14 Dex, +14 Con (increasing hp per HD), a Demon Hunter using this corrupt power must make a Will Save DC 30 or be Insane as the spell Insanity and shift one alignment toward evil. This last 13+Wis modifier rounds. Spells per day: 1, 2, 3, 4, 5, 6 1 0, -, -, -, -, - 2 1, 0, -, -, -, - 3 1, 1, 0, -, -, - 4 2, 1, 1, 0, -, - 5 2, 2, 1, 1, 0, - 6 3, 2, 2, 1, 1, 0 7 3, 3, 2, 2, 1, 1 8 4, 3, 3, 2, 2, 1 9 4, 4, 3, 3, 2, 2 10 5, 4, 4, 3, 3, 2 Spells: 1 - Alarm, Mage Armor, Change Self, Cause Fear, Jump 2 - Web, Blur, Knock, Consecrate, Undetectable Alignment 3 - Daylight, Deeper Darkness, Dispel Magic, Tongues, Fly, Haste 4 - Lesser Planar Ally, Death Ward, Locate Creature, Polymorph Self 5 - Contact Other Plane, Cone of Cold, Plane Shift 6 - Banishment, Planar Binding, True Seeing, Greater Dispelling Lesser Stats - Vrock (4 extra HD) Greater Stats - Balor (8 extra HD) Final Stats - Infernal (CE with Serge’s Demon Lord template and 12 extra HD) Demon Hunters are solitary figures of the battered elven society. After years a war and loss with the demons, the brilliant, yet utterly insane Elven Mage Rezalorian Estranbor established the Demon Hunters, a loose orginazation of elves dedicated to the extermination of demonkind. After several years of suceess, Rezalorian himself went evil and , if possible, even more insane, become a terror to the elves, for he knew every weakness of their nation. After a few more years, the majority of the Demon Hunters had fallen to the evil they had strove to fight. With their power the Elevn nation of Neirlandor fell, becoming a land of evil, and a staging ground for demonic armies. Now, Demon Hunters have no place in most elven societies, being feared and hated. That was my personal campain flavor text. ;) [/QUOTE]
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