Kinomen Dragoon
First Post
Night Elf Male
Dark vision:100ft
+2 Dex and Wis
Auto-matic profient in cresent blades
Creast Blades
Size:Medium
Damage:1d8
Cost:700
When weilding two you only take a -2 on attack and damage rolls with off hand.
Demon Hunter
During the Night Elf?s wars with the Burning Legions, male Night Elfs trained themselves. For centuries they learned the art of killing off the Legions and their minions. Because of their dedication they had to do something unspeakable for their race. Use Arcana Magic's. Though they were excluded from the Night Elf society they still fought. One of the key traits of the Demon Hunter is that he is blind. But it is not his weakness. It is a gift. He can sense them, fight them, and kill them better than if they had eyes.
Req.
Race: Night Elf (male only)
BaB: +7
Skills: Knowledge: Arcana 8 and Planes 8
Feats: Blind Fight,Expertise, Blind-Sight, Parry* (If you don?t have Dragon 301 use dodge feat), Exotic Weapon Proficiency (Crescent Blade), Spell Focus Abjuration
Other: Must go throughout a ritual that last one day. During this period the Night Elf can?t eat, drink, or sleep. After the ritual the applicant is blind. They are given a black blind fold that lets any Night Elf know they are a Demon Hunter.
*If you don?t have Dragon 301 use dodge feat
BaB:as fighter
Saves as:
Skills at each level: 4+Int modifier, if any
SkillList: Knlw Planes(Int)and Arcana(Int), Climb (Str),Swim(Str), Jump(Str), Tumble (Dex)
Level Special
1 Demon Sense, Ambidexterity
2 +1 Favored Outsider Enemy, Two Weapon Fighting
3 Evasion, Smite Favored Enemy 1/day
4 +2 Favored Outsider Enemy, Enhanced Blind-Sight
5 Smite Favored Enemy 2/day
6 Metamorphosis, +3 Favored Outsider Enemy
7 Improved Evasion, Smite Favored Enemy 3/day
8 +4 Favored Outsider Enemy, Enhanced Metamorphosis
9 Smite Favored Enemy 4/day, Chaos Power
10 +5 Favored Outsider Enemy, Spell Resistance
Demon Sense: Because of their blindness the Demon Hunter have learned to see in a way. They gain a pin-point location of every demon within one mile. For every level of Demon Hunter this range extends one mile. So a 6th level Demon Hunter knows were every demon in six miles of him is.
Bouns Feats: Ambidexterity, Two Weapon Fighting are free feats for the Demon Hunter.
Favord Outsider Enemy: At every other level you may chose an enemy. This works just like the Rangers favord enemy ablity. Except that you may only chose Outsiders. These bouns stack with those of a rangers. Demon Sense also works with this. Say Chaos Bringer, a 5th level Demon hunter has Evil Outsider as a favord enemy. The useing demon sense can find any outsider with the evil alinment with the Demon Sense ablity. But it only functions at half range.
Evasion: See Rouge in PHB.
Smite Favord Enemy: The Demon Hunter many deliver a smite attack a couple of times per day. Whe this ablity is actovated on your first attack you many add you Int modifer+ + class levels to the damage. This only works on favord enemys. A Pladins smite ablity can be used for additional smites per day.
Enhanced Blind Sight: The Demon Hunter harrness his senses so he can see. All things with in 150+5 feet for every additional Demon Hunter levels beond this point are visable. Even secert doors, traps, and invisable objcts.
Metamorphisis: When in a battle the Demon Hunter awakens himself. For one round per Demon Hunter level + Wis modifer can gain the half fiend template. All the ablitys to. After the transformation is over the Demon Hunter is winded until he can get five minutes of meditation. Standered action to transform. After transformation it must be another hour befor you may transform agian
Improved Evasion: See Rouge in PHB.
Enhacned Metamorphisis:Transfoming is now a free action. Also the Demon Hunter is no longer winded. You may also make a WIll save (DC 20) per round after normal to stay in this form. DC increses by 2 each round.
Chaos Power: The Demon Hunter may add +2d6 chaos damage to all his Cresent Blades. He may also turn this ablity off and on at will.
Spell Resistance: You gain Spell Resistance 15+1 for every level in this class. So Shadow Staker, a 10th level Ranger/10th level Demon Hunter has a 25 SR.
Dark vision:100ft
+2 Dex and Wis
Auto-matic profient in cresent blades
Creast Blades
Size:Medium
Damage:1d8
Cost:700
When weilding two you only take a -2 on attack and damage rolls with off hand.
Demon Hunter
During the Night Elf?s wars with the Burning Legions, male Night Elfs trained themselves. For centuries they learned the art of killing off the Legions and their minions. Because of their dedication they had to do something unspeakable for their race. Use Arcana Magic's. Though they were excluded from the Night Elf society they still fought. One of the key traits of the Demon Hunter is that he is blind. But it is not his weakness. It is a gift. He can sense them, fight them, and kill them better than if they had eyes.
Req.
Race: Night Elf (male only)
BaB: +7
Skills: Knowledge: Arcana 8 and Planes 8
Feats: Blind Fight,Expertise, Blind-Sight, Parry* (If you don?t have Dragon 301 use dodge feat), Exotic Weapon Proficiency (Crescent Blade), Spell Focus Abjuration
Other: Must go throughout a ritual that last one day. During this period the Night Elf can?t eat, drink, or sleep. After the ritual the applicant is blind. They are given a black blind fold that lets any Night Elf know they are a Demon Hunter.
*If you don?t have Dragon 301 use dodge feat
BaB:as fighter
Saves as:
Skills at each level: 4+Int modifier, if any
SkillList: Knlw Planes(Int)and Arcana(Int), Climb (Str),Swim(Str), Jump(Str), Tumble (Dex)
Level Special
1 Demon Sense, Ambidexterity
2 +1 Favored Outsider Enemy, Two Weapon Fighting
3 Evasion, Smite Favored Enemy 1/day
4 +2 Favored Outsider Enemy, Enhanced Blind-Sight
5 Smite Favored Enemy 2/day
6 Metamorphosis, +3 Favored Outsider Enemy
7 Improved Evasion, Smite Favored Enemy 3/day
8 +4 Favored Outsider Enemy, Enhanced Metamorphosis
9 Smite Favored Enemy 4/day, Chaos Power
10 +5 Favored Outsider Enemy, Spell Resistance
Demon Sense: Because of their blindness the Demon Hunter have learned to see in a way. They gain a pin-point location of every demon within one mile. For every level of Demon Hunter this range extends one mile. So a 6th level Demon Hunter knows were every demon in six miles of him is.
Bouns Feats: Ambidexterity, Two Weapon Fighting are free feats for the Demon Hunter.
Favord Outsider Enemy: At every other level you may chose an enemy. This works just like the Rangers favord enemy ablity. Except that you may only chose Outsiders. These bouns stack with those of a rangers. Demon Sense also works with this. Say Chaos Bringer, a 5th level Demon hunter has Evil Outsider as a favord enemy. The useing demon sense can find any outsider with the evil alinment with the Demon Sense ablity. But it only functions at half range.
Evasion: See Rouge in PHB.
Smite Favord Enemy: The Demon Hunter many deliver a smite attack a couple of times per day. Whe this ablity is actovated on your first attack you many add you Int modifer+ + class levels to the damage. This only works on favord enemys. A Pladins smite ablity can be used for additional smites per day.
Enhanced Blind Sight: The Demon Hunter harrness his senses so he can see. All things with in 150+5 feet for every additional Demon Hunter levels beond this point are visable. Even secert doors, traps, and invisable objcts.
Metamorphisis: When in a battle the Demon Hunter awakens himself. For one round per Demon Hunter level + Wis modifer can gain the half fiend template. All the ablitys to. After the transformation is over the Demon Hunter is winded until he can get five minutes of meditation. Standered action to transform. After transformation it must be another hour befor you may transform agian
Improved Evasion: See Rouge in PHB.
Enhacned Metamorphisis:Transfoming is now a free action. Also the Demon Hunter is no longer winded. You may also make a WIll save (DC 20) per round after normal to stay in this form. DC increses by 2 each round.
Chaos Power: The Demon Hunter may add +2d6 chaos damage to all his Cresent Blades. He may also turn this ablity off and on at will.
Spell Resistance: You gain Spell Resistance 15+1 for every level in this class. So Shadow Staker, a 10th level Ranger/10th level Demon Hunter has a 25 SR.