Killing a character "accidentally" (with approval of player)

Characters don't die in CRPGS?

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May like to have a word with you... :D.

Characters have a right to die. They can die heroically, they can die stupidly, and its all in the game. Play the game sir, play the game... And damn the players who don't believe they should lie forever.

Because who wants to live forever?

Slainte,

-Loonook.
 
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As a caster, he'll probably be behind everyone else in the party.
Make a trap that Power Word: Kills and Magic Jars, or Mazes[edit: Imprisonment] the last person to enter through a doorway.

Character gone, no chance at bringing it back.
Done and done.

Edit: I never noticed that they changed Maze's name, then remade it as an eighth level spell.
 

Have the character kicked upstairs by whatever passes for the government. That way, he becomes an NPC and an important political contact.
 

Don't kill! Dominate with magic jar, them make your players kill him!!!:devil:
Make sure the magic jar is out of range. You can give the impression that if they use raise dead, they will bring back the villain. Send them to rescue the focus of the spell, in order to save the trapped soul.
Maybe the players can make another body to the soul and the result would be your new character. Say that with the death of the original body, something in the magic jar spell went wrong and part of the soul was lost and the powers of it was disrupted. Make the new PC train for a week in the nearest community. This community should be specialized in the class that the player wants to be going forward.
 
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As GM, it is your solemn duty to inform the other players that he is voluntarily retiring his PC and bringing in a new one. No whining allowed.
 

Make some creature plane shift the guy to a location the other players can't find, the creature kills him, and the body can't be found.
 

I had a player who made a Ninja because he thought a Ninja would be cool. By 4th level, he learned better.

I was DMing this game and so we kicked around ideas about how to make a new character. His Ninja was part of an organization and this character had developed a cool backstory and good relationships with the other players' characters.

We decided that the party would be "surprised" by a "Random Encounter" of a wolf pack composed of stats for wolves, Worgs, Winder Wolves and Dire Wolves. There was no way*(By "no Way" I mean poor odds, they'd surprised me before) they would win the fight. Since this was preplanned, the Ninja would stay behind and hold them off while the rest of the party fled, granting him the heroic death that's just plain cool.

This player and I did a mini adventure where I had him play out the afterlife, he arrived on Acheron as a level 1 petitioner and went 5 levels on that plane. while dead, another player rolled up a monk and they traversed the afterlife together. Between each level the dead character heard chanting and upon hitting level 5 in a new class, received a now completed True Resurrection spell. He returned (and brought his dead buddy by some DM decided convenient magical fluke).

Short version of long story- Come up with some creative retraining method so the character can remain while becoming something else.
 

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