jdrakeh
Front Range Warlock
A very interesting observation came up in the "I hate game balance!" thread concerning magic using characters in older editions of D&D. Basically, at high levels, such characters become impossible, godlike, beings. And me, I'm thinking that having a bunch of impossible, godlike, beings, running around the world and capable of bending reality to their will is not in the public interest. Sure, such godlings may be helfpful -- but they may also just as easily decimate armies or kingdoms for fun.
Has anybody ever run a campaign where world governments have sought out people with magic ability to murder them before they become a threat? A D&D campaign, mind you,. There are otyhert games in other genres (e.g., Dark Heresy) that cover much of this same ground. This sounds like a great deal of fun (well, okay, maybe not for those people who dig magic-users), as well as a sensible (if brutal) reaction to the observation that magc users of high level are essentially one-man armies.
Has anybody ever run a campaign where world governments have sought out people with magic ability to murder them before they become a threat? A D&D campaign, mind you,. There are otyhert games in other genres (e.g., Dark Heresy) that cover much of this same ground. This sounds like a great deal of fun (well, okay, maybe not for those people who dig magic-users), as well as a sensible (if brutal) reaction to the observation that magc users of high level are essentially one-man armies.