Vigilance
Explorer
Well I usually avoid these "what's your preference threads", but author input was requested, so I will provide some details.
My philosophy when doing the product was that it would first and foremost be an Arthurian game.
This doesn't mean that I fancy myself am Arthuriam scholar, and it doesn't mean I didn't occasionally take creative license with things that didn't suit my idea of what made a good game.
What it does mean is that Arthurian flavor came before D&D mechanics every time. This caused a lot of rules to be altered or thrown out entirely in favor of something that suited the tone better.
So alignment is out, replaced by Nobility. Eight new core classes are introduced, and the only PHB core classes the game recommends are Barbarian, Rogue, and Bard. The new classes are: Fool, Hedge Mage, Hermit, Knight, Minstrel, Noble, Priest, Robber Baron, Skald, and Yeoman.
The only PC race is human, but humans are broken down into social classes and nationalities instead of race. So you wouldn't play an Elf or a human, but you could play a Middle Class French Noble or a Lesser Nobility English Knight.
There are some rules in the campaign guide for using Elves and Dwarves as character races, but these are aimed more at NPCs than PCs.
The magic system was also overhauled, with spell points and sources of power replacing spell slots. Each new core spellcasting class has a completely new spell list, drawn from the spells in the PHB, with some new spells added in as well.
The game also has 15 prestige classes: Alchemist, Berserker, Changeling, Court Mage, Crusader, Enchantress, Lady of the Lake, Quest Knight, Saint, Black Knight, Blue Knight, Green Knight, Purple Knight, Red Knight, and White Knight.
Religion is also changed, down to two basic divinities- the One God and the Old Faith. There are many factions within each of these religions. So the Church of Rome and the Caliphate of Baghdad both worship the same One God, though they hate each other.
So that was my take. On the other hand, my impression of the SSS Arthur book was that they tried to cleave as close to the standard rules as possible. I might be wrong I have only seen the preview.
However, I do think there is something to be said to that approach.
Chuck
My philosophy when doing the product was that it would first and foremost be an Arthurian game.
This doesn't mean that I fancy myself am Arthuriam scholar, and it doesn't mean I didn't occasionally take creative license with things that didn't suit my idea of what made a good game.
What it does mean is that Arthurian flavor came before D&D mechanics every time. This caused a lot of rules to be altered or thrown out entirely in favor of something that suited the tone better.
So alignment is out, replaced by Nobility. Eight new core classes are introduced, and the only PHB core classes the game recommends are Barbarian, Rogue, and Bard. The new classes are: Fool, Hedge Mage, Hermit, Knight, Minstrel, Noble, Priest, Robber Baron, Skald, and Yeoman.
The only PC race is human, but humans are broken down into social classes and nationalities instead of race. So you wouldn't play an Elf or a human, but you could play a Middle Class French Noble or a Lesser Nobility English Knight.
There are some rules in the campaign guide for using Elves and Dwarves as character races, but these are aimed more at NPCs than PCs.
The magic system was also overhauled, with spell points and sources of power replacing spell slots. Each new core spellcasting class has a completely new spell list, drawn from the spells in the PHB, with some new spells added in as well.
The game also has 15 prestige classes: Alchemist, Berserker, Changeling, Court Mage, Crusader, Enchantress, Lady of the Lake, Quest Knight, Saint, Black Knight, Blue Knight, Green Knight, Purple Knight, Red Knight, and White Knight.
Religion is also changed, down to two basic divinities- the One God and the Old Faith. There are many factions within each of these religions. So the Church of Rome and the Caliphate of Baghdad both worship the same One God, though they hate each other.
So that was my take. On the other hand, my impression of the SSS Arthur book was that they tried to cleave as close to the standard rules as possible. I might be wrong I have only seen the preview.
However, I do think there is something to be said to that approach.
Chuck