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Kingdom of Alwen Res: Sword of Power Campaign

You'd think his Wisdom would kick in mid-stride when he sees how large and REACHful our opponents are most of the time these days.
Personally we should use facing rules, charging a Dire Bear from behind (*snicker*) shouldn't cause an AoO especially if it's engaged with the rest of the group in-front of it. At the very least, the people it disregards to take the AoO should in turn get an AoO on it since it turned its back on us. Just my take on the situation.

But hey, the system isn't perfect. Seems you're being brutalized by a combat loophole :lol:
 
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What I need is someone to charge FIRST. Bear makes his AoO, grabs him, and is considered grappling. Even if he has infinite attacks of opportunity in a round, he can't make them because he's grappling.

But, I expect most bears don't have Combat Reflexes, so as long as somebody goes in before me I'm okay. :)

As for BRT's wisdom, I'd think there's still that little voice in his head that goes:
"Uh-uh-uh! Charging that reach-possessing dire bear is counterproductive."
It's just his barbarian level is a bit louder with its screams of "Rrraaaaaask! Butt-kicking for Nature!"

Maybe I should invest in a longspear, and even out the reach problem.
 

Well that is what Galieths plan is supposed to be, run in fighting defensively and take the AoO's with mobility and expertise on for something like 30 AC.....However my rolls suck and I get low init and I'm like the only one moving at 20 ft/round so I'm always there last :] , but if you guys can't wait your gonna have to soak them on your own ;)
 

Ah some more great campaign moments..!
I'm still working on the write up of everything that has happened. Lots of stuff happened last year holy cow. I keep remembering new things. I always wanted to write things up as-I-go, after the session when it's fresh in memory but that never happens. For some reason I can put 10+ hours into seting up to run the game but writting a log is impossible. I've really got to get into doing that.

We can't seem to attract the rest of the group to post here. I know some of you are without gaming group and I have some extra time on my hands here in rainy BC. You guys want to try a play-by-post game here?
We could do something you're interested in like a side-quest related to the actual campaign (level drain can explain everything :p ) or something unrelated that you've always wanted to try like taking on a beholder or a titan.
To make it interesting I'de allow just about anything, prestige classes, feats, anything you've been dying to try in game but can't because I'm an iron-fisted DM :p.
What do you guys think? I know a good online roller to take care of rolls. It's much slower than a real game, but I've done it successfully before.
 
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Hey, sure, I'd be up for it. The game I'm trying to DM has yet to actually get off the ground (summer jobs mean conflicting schedules), so while I've been getting a pseudo-D&D fix by writing adventure hooks and such, actually playing would be so much better. :)

If it's okay with you guys, I think I'd like to try a grapple-monk. Think of him as a prototype for my back-up character should Bison-Run-Thunderous retire/die/leave the party when we get back. I'd like to figure out a bit of his personality before hand, and this is a good way to do so.

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Before I do so, however, I'd like approval from the DM for creation of a new monastic order: The Fists of Order. What Paladins are to Good, these fellows are to Law, or at least that's my goal. I've been playing Warhammer 40K: Dawn of War recently, and I find the somewhat-depressed-yet-forever-persevering, my-life-for-the-Emperor, hope-is-the-first-step-on-the-road-to-disappointment attitude of the Space Marines to be kinda cool, and so I've tried to adapt it. In addition, it appears the newest goal for the Guess Who (*thump!*) is finding the True King, so I figured it best my next character actually want to pursue that goal, rather than go along with a "meh, whatever" attitude. What better way to fight the forces of Anarchy then to have a leader everyone actually wants to follow?

Brother Tanius, the Crushing Boa, is a devoted Fist of Order and steadfast warrior for the forces of Law. Like his Brothers and Sisters, he has dedicated his life to battling the forces of Anarchy. The overwhelming odds have given him the rather depressed outlook on life that most of his order shares. He feels the fight to be near-futile, but that matters not. What matters is that the attempt is made. Hope is the first step on the road to disappointment, but hope is not needed to persevere.

Tanius's discipline and outlook make him seem cold to others, which is quite accurate, actually. The Fists of Order are taught to suppress most emotions, as they are seen to weaken the will and distract the individual from the more important intuition and instinct most monk's utilize (ie: the Wisdom bonus to AC). As a result, Tanius appears cold and unfeeling, rarely smiles, and has little in the way of a sense of humour. He is still human, but rarely displays more than steely determination (and occasionally grim satisfaction).

The Fists of Order are not so much fighters-of-the-good-fight as they are fighters-of-the-lawful-fight. If the true King turns out to be an evil bugger, no biggy. As long as he is King, Order is restored, and Anarchy struck down, it doesn't matter. Lawful Good and Lawful Evil are both Lawful, which is the important part. However, the Fists of Order do see equality and justice to be desirable in society, so goodness is preferred.

The monks of the Fists of Order have highly ritualized training regiments that combine physical and mental conditioning. While a wizard will study her spellbook every morning, a Fist of Order will practice, and every kata, or routine of techniques, is coupled with brief quotations from the Codex of Order, the sacred text housed in the Fists' central monastary. So ingrained in their techniques is their dogma that many Fists of Order cannot help but mutter the sacred words to themselves in combat. Every morning, if remotely possible, a brother of the sect will practice his kata. Fists of Order have even been known to practice while imprisoned, hardening their fists, elbows, and feet against cell walls and floors in a display guards have found both amusing and intimidating.

Brother Tanius, like the other monks of his sect, are not particularly subtle nor particularly flashy in any facet of their life. The shortest distance between two points is always a straight line. As a result, the monks are often predictable in their endevors.


Sample quotations:
"To abandon a cause one has sworn to uphold, no matter how difficult, is to surrender to Chaos. To surrender to Chaos is to to forsake all peace, justice, and enlightenment that Order provides, and ultimately betray that which is the salvation of us all."
(Because of his order's focus on keeping one's word, it will be rare Tanius will specifically swear to do something. He has sworn to find the True King and strike down Anarchy, which takes precedence.)

"Only through Order can True Enlightenment be achieved. Order reveals truths and makes clear secrets. Enlightenment lies beyond the gate at the end of the Path of Law. Discipline and Will are its twin Keys. The straight and narrow Path of Law is crossed by the many Paths of Chaos. Only by staying upon the Path of Law can Enlightenment be reached. All others lead only to the Fall. And should the world stray from the Path, all that can result is Anarchy."

(I've got to have SOMETHING to do while the wizards are studying, the clerics praying, and the fighters putting on their plate mail, don't I? :) )

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In order for this idea to actually work, I'd like the DM's approval for the 3.5 feat Improved Grapple. No attack of opportunity provoked when initiating a grapple, and +4 to grapple checks. Improved Unarmed Strike as a prerequisite.
I believe you said +4 was too much in your opinion, so how about +2? I'd like to grapple as well as possible, so the bigger the number, the happier I be, but the negation-of-AoO's is the most important.

I won't get into proposing house-ruling special grapple actions like trips or throws just yet. :)
 
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Tele-D&D would be supar. It would give me something to look forward to at the end of the week other than sleeping in for once =D
 



As a matter of fact I'm likely to be installing Skype shortly - long story that one.
Can it do multi-way calling?
I've only got 2 more weeks here in gloomy rain wracked Vancouver!

That seems perfectly reasonable Steve!
I'll give you the +4, I don't mind if it's a one-shot thing to up the power level, and if you want other feats you think are cool then by all means we'll try them out.
Now this won't be munchkin - so not just anything is allowed but anything that isn't "overtly" broken alone or in combination should be fine. :D

Write up some 12th level characters!
 


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