Life’s Bazaar (Adventure Path: Shackled City; 1st) This Dungeon Magazine ADVENTURE PATH begins! Enter the city of Cauldron, a metropolis recently besieged by a rash of disappearances. The population of the city is nervous, but the disappearances became personal when four orphans were taken from their beds three nights ago. The Lord Mayor is stumped, and the city needs new heroes to uncover the mystery of the lost Cauldronites.
Flood Season (Adventure Path: Shackled City 4th) The second installment in the Adventure Path series has arrived! As winter approaches, the rains begin to fall on Cauldron. In the past, this season has been a cause for alarm, but the last few years, it has become a reason for celebration. Suddenly, a prominent Cauldronite is brutally slain, and the rains start to fall. Some dark power is linked to these recent events, and the acclaimed new heroes of Cauldron are beseeched once more to find a solution.
Zenith Trajectory (Adventure path: Shackled City; 6th) The third installment of the Dungeon Adventure Path is here! The PC’s action sin the city have gained the attention of local aristocrats. One of these wealthy merchants seekst he return of his son so he can be fre of a powerful curse that’s destroying his body. The heroes must undertake a perous journey through the Underdark in pursuit of the prodigal son, but when they find him, returning him to Cauldron might be the last of the PC’s worries.
The Demonskar Legacy (Adventure Path: Shackled City; 8th;p.44-81) The Shackeled City Adventure Path continues! After a riot erupts in the streets of Cauldron, the CP’s must track down a missing paladin before the mob tears the city apart.
Test of the Smoking Eye (10th) (107SE1DN) The Shackled City Adenture Path continues! The cagewrights continue their manipulations of the city Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens. Secrets of the Soul Pillars (12th) (109SS1DN) The Shackled City Adventure Path continues! At last, the action returns to the city of Cauldron, where the wicked Cagewrights hatch a deadly plan that could lead to the city’s destruction!
Lords of Oblivion (13th; C.Perkins) (111LO1DN) The Shackled City Adventure Path enters the home stretch as the forces of evil take direct action against the heroes of Cauldron. Dangerous secrets will be revealed, important NPC’s will bite the dust, and your heroes will never know who to trust again!
Foundation of Flame (Adv.Path, 15th, by C.Thomasson) (113FF1DN) All hell breaks loose in the city of Cauldron, as a long-dormant volcano sputters to life. The heroes must deal with the terrible consequences, ushering citizens to safety and negotiating fiend-filled streets littered with collapsed buildings. And with the death of the Lord Mayor, who will lead what’s left of the city?
Thirteen Cages (Adv.Path, 16th, C.Thomasson) At last! The heroes finally track down the insidious cagewrights for a final showdown in their lair deep beneath the volcano of Cauldron. But who secretly leads the Thirteen and what will his final message mean for the PCs?
Strike on Shatterhorn(Adv.Path, 18th, C.Perkins) (115SHDN) The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge that we had to split it into two parts. The eleven-adventure storyline enters its pentultimate chapter as the heroes track the remaining Cagewrights to the ruined yuant-ti [sic] stronghold of Shatterhorn.Asylum (Adv.Path,, 19th, C.Perkins) In the final chapter of the Shackled City Adventure Path, the heroes venture to the Prison Plane of Carceri. There they do battle with surviving Cagewrights, duplicitous demodands, and the mad demon lord Adimarchus himself.