SouthernPride said:
Croth, have you bought or seen the Quenisential Fighter (I know my spellin' sux) would it be worth my time?
I have the book. Basically, here's a fast rundown on the contents.
Character Concepts: These are archtypes for fighters. They give a small bonus and small penalty, but do give characters directions. Some of the penalties are meaningless and not balanced with the bonus (Fop's get either weapon focus or weapon finess rapier, but only get Light armor. They are a finesse fighter so wouldn't wear anything other then light anyway.)
Prestige classes: They aren't bad. Nothing in here I found unbalancing, but nothing is greatly that interesting either. All of them are five levels so they are easy to use. Most are pretty routine Master bowman is a good bow prestige class and should reank up there with the Deepwood sniper. The writing just seems a little flat to me.
Tricks of the trade: It first talks about weapons and armor. Not a bad read, but nothing new here. It then has optional called shot rules. I don't like them, but I'm not a fan of called shots. Basically, they are like feats in that you have to have requirements to make a certain type of called shot. Then there are dualing and jousting rules. I like these and have used them to descent success.
Feats: We all love feats, that's why we play fighters. Now, some people have problems with one feat that give 2HF twice strength bonus instead of 1.5 but you can't use improved iniative that round. Personally, I'd allow it and many of the others.
New Equipment: New weapons and armor. Some, like the Flamberge (2d6 damage, crit 18-20) might be too strong for one's game. It also has blackpowdered weapons which I haven't read becasue I have no interest in that in my game.
Fighting Styles: Easily the most controversial section of the book. Basically you get abilities of a style as you gain the requirements, spend gold, and train for a certain amount of time. Each style has five teirs and you need a wisdom bonus equal to the tier to learn it. So, unless you have a 20+ wisdom, you aren't going to master the style. Some feel this is something for nothing. I don't.
Last is info on Archery contests, mass combat, and strongholds. Average stuff.