I think this would be a strong possible option for King Maker!So how do you think Kingmaker would work if the PCs were a advance guard of the goblins (or maybe Orcs)
This idea also holds many hidden gems! Again I propose another option for this 'what-if' scenario. Instead of the Kobold group deciding to follow the vagueness of the Restov Charter, they instead report this to their venerable (soon to be old age dead) Chieftain. He decides that whoever can repel the efforts of this Charter and prevent the colonization of the region, will be the new tribe leader. You could also take it a further step and have your party attempt to unite all of the feudal tribes in a move to become Chief-King!My plan was to have the group be waylaid by a "standard" adventuring group of humans/elves/gnomes who bear the charter from the Swordlords of Restov. Acting like contemptuous PCs, the standard party would attack the kobold party as their first step to "cleaning out" the Greenbelt. Once the PCs defeat and loot the aggressors they'd find the charter and a ready supply of adventuring gear. Hopefully they'd take advantage of the charter's vagueness to legally stake their own claim in the area; which I think would be hilarious.
This is somewhat along the same line as I was kicking around. But what's the purpose of involving some other authority figure? Simply leave it to the PCs to set their own goals. The PCs can choose to settle the area, defend it against internal threats (bandits, mites and trolls) and external threats (would-be conquerors from Brevoy, Pitax and Mivon) while rallying local and foreign kobolds to form a new nation all on their own.This idea also holds many hidden gems! Again I propose another option for this 'what-if' scenario. Instead of the Kobold group deciding to follow the vagueness of the Restov Charter, they instead report this to their venerable (soon to be old age dead) Chieftain.
To realign your KM with the original intent of the author. In essence, you are creating a Kobold Charter. Later in the story, it may become relevant for party resources or their access to them.But what's the purpose of involving some other authority figure?
I love this idea, but it might reduce how motivated your players are to explore. You might have to reinforce the importance of this. I think this 'monster magnet' effect should occur at some stage of the story arch regardless of how close you choose to stay to the original write up.Simply have word of the PC's exploits spread like wildfire through kobold/monster communities far and wide. Instead of receiving colonists and resources (in the form of Build Points) from the Swordlords in Restov, simply have various immigrant monster groups show up and beg to join them and offering whatever resources they have as tithes/gifts/bribes. It's those resources they use to build their settlements.
My original notion was to have the kobold party exploring the Greenbelt in search of the elusive purple kobold shaman. Further quests would then lead them to continue exploring; to hunt down the mites and bandits that are threatening the local kobold tribe for instance. Adventurers being what they are, I wouldn't expect it to take much to keep them moving. What would they do instead if not explore?I love this idea, but it might reduce how motivated your players are to explore. You might have to reinforce the importance of this.