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Kingmaker Solo Campaign

"So what skills do you have that Captain Parsons don't know about? What makes you a better candidate than the one eyed grump here?"
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Kellermyre Stormforge
 

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"Fer goodness sake, squire! Ye ain't going to have us duel to the death for your amusement, with the loser being cut inter tiny pieces and dumped overboard what for the sharks and such to feed on! The little fishes have got to be getting chubby after the last eight or so." The dwarf appears to be enjoying himself immensely.

The tiefling spares a worried glance at the dwarf, but continues quickly. "I'm certainly not here to challenge anyone's abilities, but rather to ... to supplement them. I am, of course, quite good with a shovel, as Captain Parsons no doubt attested. And identifying valuable artifacts ... and reconnaissance ... and circumventing dangerous devices ... and mixing potions ... and uh ... I can point to southeast."

Uder snorts. "There's a mighty skill, lass. Myself, I can hardly find the sun in the sky most days."

The tiefling actually looks a bit annoyed at the dwarf's needling. "I can do it underground, even. Anywhere, actually."

"Last chance, Mister Stormforge,"
Captain Renlow says. "Those rocks coming up is where the riptide hits. Either she's out now or she stays till next port. I won't have a drowning on my conscience."


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. . Phineas Renlow . . . . . . . Peet (?) . . . . . . Uder Gormengeist .
 

"Well, tossing a woman into the sea is just not my style. Well... at least not until she has wronged me. A dwarf... I could toss a dwarf. But then the cardinal would be nagging me with letters. And Captain Parsons would be annoyed. He was sure Grumpy here was gone from his jurisdiction for good."

"So, yes, you can stay. What's your name?"
 

"Good thing I'm only a wretched excuse for one, then," Uder says. "Although I'd keep yer voice down, squire. Captain Renlow there might take it poorly."

The tiefling breathes a sigh of relief. "Peet," she says. "Wholesome Peet, 100% legitimate businesswoman. Guaranteed!" She produces a small stack of white cards and hands one to you, which proudly proclaims that she is the proprietor of "Wholesome Peet's Specialty Acquisitions" and that her business is indeed "Guaranteed 100% Legitimate!" "So, where are we off to, boss?"


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. Wholesome Peet . . . Uder Gormengeist .

[sblock=Peet's statblock]Wholesome Peet

CN female tiefling alchemist 1

STR 14 +2 INT 16 +3
DEX 16 +3 WIS 12 +1
CON 10 +0 CHA 12 +1

HP: 8
AC: 17 (touch 13, FF 15)
Fort +2, Ref +5, Will +1
CMB +2, CMD 15
Init: +3
Perception: +4, Darkvision 30ft.

Speed: 30 ft.
Melee: Shovel (+3/1d8+7/20x3)
Ranged: Shortbow (+3/1d4+3/20x2, 20ft.)
Special: Know direction at-will.

Feats: Power Attack, Brew Potion
Skills: Appraise +7, Bluff +4, Craft(Alchemy) +7, Disable Device +7, Profession(-REDACTED-) +4, Sleight of Hand +7, Stealth +6
Class Features: Sneak Attack 1d6, Breath Mastery, Cognatogen
Racial Features: Prehensile tail, Darkvision, Know Direction, Fiendish resistances
Traits: Rough and Ready, Accelerated Drinker
Languages: Common, Infernal, Rhat'mani, Middle Landellian, Gnomish
Gear: Studded leather, shortbow, shovel, alchemist's kit, lockpicks, crowbar
Description: Peet grew up on the streets of Venza. That she made it to adulthood despite being a tiefling marks her as a survivor. She has white hair, red skin, and yellow eyes. Peet learned to speak Rhat'mani so she could pass herself off as an ifrit.
Note: Peet is a vivisectionist/mindchemist/internal alchemist.
[/sblock]
 

"We are going that way.", as he points to the west, across the sea. "Some Venzan nobles heard that Rhat'manis was starting to settle and develop the continent to the west. So, they decided to get there first and try to beat them. Of course, they squabble and bicker instead of joining together, so each of several noble houses are sending their own expeditions. Therefore, we brave few, we are off to settle and develop the lands of the west in the name of House Gabbiano. I am also here to bring Tanager's faith back across the sea from whence it came. House Gabbiano is a better benefactor than most, to finance my work. We have a charter and mandate to build a shipping port and set up trade routes in order to make Gabbiano and Franco rich."

Thinking to himself, {{Conquer, plunder, convert the heathens and send just enough back that the lazy ones think they got rich."}}
 

"Huh ... that's a long way away from Venza," she says looking somewhat troubled. "And from the Lackey brothers," she continues slowly. "And Three-Fisted Avi. And the Ressurrection Man. And from my ... from the southwest," she finishes, brightening up considerably. "Sweet. And you're Tanager, huh? You guys aren't bad, but the Brothers of Hinotheus usually made better stew. Not that I could afford to be picky about getting food when I was a kid."

As the boat travels west, Uder leans on the aft rail, smoking his pipe and watching the city recede into the distance. "Landadel. What a gershaht country," he says. "Glad to be away from the nobles squabbling over bits of land and bits of gold." He peers at you with his good eye. "Course, I can see they're getting off to a running start over there, but maybe there'll be a season or two of peace frist. Always wanted to try me hand at laying stone."


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. Wholesome Peet . . . Uder Gormengeist .
 

"One thing you can expect nobles to do, is not to leave their places of influence. I figure it will be many years before we see one of them cross the sea."

"If it's laying stone you want to try, well follow me." Kellermyre leads the dwarf down below to the trunks packed with books. Searching through, "`Stone Masonry of Dwarven Keeps'. That should be an interesting read for you." Kellermyre retrieves the carpentry book he had set on top and finds a spot to relax and read.
 

"For them that has influence, you'd be gen'rally correct, squire. But a lot of times, the young ones've got something to prove and are green enough to think they're invincible. I've seen more'n a few at the front of a charge. Only once each, mind you. After the first time, they either wise up or die. Mostly they die. And word on the street was that one of the young Boraga nobs was going over."

Uder turns the book over once or twice. "Int'restin'. In the trenches, you always got a lot of time on your hands, but with the mud and the usual shortage of paper, books don't ever last real long."

Over the next few days, things are relatively quiet. Shari excitedly informs you that the first mate (a filthy, smelly elf of all things) is a native Jiragan, and she'd started learning the language from him. Uder does seem to be reading the book, but the going is slow and sporadic for the mercenary. Peet spends a lot of time playing cards against the sailors (and winning). Uder occasionally dices with the sailors for small sums, but seems to be avoiding the tiefling's games.

One evening in your quarters, Peet begins talking to him while he pages through the manual you've given him. "Hey, Grumps, there's a game starting in the galley. Want to come?"

"No," he says, without looking up.

"Afraid you'll lose?" she says mockingly.

"No."

"Oh, you're too good to play with a tiefling?" she sneers.

"No."

"Then what's your problem, Grumpy?"


The dwarf continues to study the book. "I promised the squire here that I wouldn't cut anyone who worked for 'im. And the way you deal off the bottom of the deck, well ... I might be tempted to re-think me oath, maybe pin yer tail to the deck with yer own horns for a start." He turns a page idly. "After that, it could get properly messy, with all kind of bits getting chopped off and suchlike, and the squire would prob'ly ask me to tender my resignation."
 

Kellermyre looks up from the book he's been reading, "Ah Peet, It seems to me it's time for you to start losing. All your winnings and a quarter of what coin you brought on board. That's plan A. Plan B for you is to start swimming between the sharks until you reach a shore. I really suggest plan A. You don't take advantage of the living. The dead, well their tombs are open for acquisition work, because well they are not expected to use their trinkets any more. But, you got to depend on the living. Right now, those you are slowly upsetting are the same ones that are keeping you from being a crab's dinner. It's not nice to upset them."

"And, well if you really are just that lucky, still it is time for an unlucky streak. You are an uninvited guest. You don't want to become an unwanted guest with nowhere to go."

He turns the page and continues reading. "If you get bored, we have several good books to read."
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Kellermyre Stormforge
 

Peet throws her hands up. "Gods below, you churchy types are all the same! Giving unto others is all well and good when you've got enough to feed yourself in the first place. Fine, I'll lose my winnings plus thirteen coppers. Or fourteen coppers, if you want me to round up." She gives Uder a dark look. "Thanks for ratting me out, Grumpy. You're a real pal."

The dwarf still doesn't bother to look at the tiefling. "I ain't never claimed to be your pal, Red. And it ain't me problem if you were trying to make me look bad by forcing the issue in the squire's presence. From where I sit, there's nowt but yerself to blame."

The tiefling stomps off petulantly. After a moment, Uder glances at you. "You're the chief, squire, and it's yer call how you set us at yer kingdom-building business. But I'd venture to say you'll get more out of me and Red if you keep us on opposite ends o' the boat, as it were."

A few days later, Captain Renlow puts into port for a brief stopover and to take on fresh water and foodstuffs. The captain explains the situation to you. The town is called Gandling, and a few years ago, it was a simple fishing village. However, Venzan merchant ships have found it a convenient stopping point, in part because it's a convenient distance from Venza and in part because the harbor is broad and approachable. Business has boomed, and like many boomtowns, it's filled with hastily-erected, ramshackle buildings offering services of dubious quality and even more dubious legality.

You arrive with the morning tide, and the captain announces that you'll be leaving with the tomorrow afternoon's tide. It's an evil-looking place, but if there are things you need immediately, this is probably your last chance to find them.

"You announcing shore leave, squire?"
Uder asks, eyeing a withered corpse hanging from a gibbet near the docks. A sign around its neck reads "ThEfE."


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. Wholesome Peet . . . Uder Gormengeist .
 

Into the Woods

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