Satin Knights
First Post
Kellermyre swings his morningstar in a broad stroke. It connects with a heavy thud against the head of the boarder at the top of the gangplank, who drops. Being unconscious and unable to grab onto something, the poor fool slowly slips over the edge of the gangplank and into the water. Not wanting to be pin-cushioned by the others, Kellermyre sidesteps and ducks behind the rail to get a bit of cover.
As Shari comes back up the stairwell, "Keep down, the rest got crossbows." She stays low as she moves to the rail's edge and pulls out a crossbow of her own.
[sblock=actions]
Kellermyre std: Morningstar attack (1d20+2=17) for damage (1d8+2=6), 5' step
Shari: move on deck, move action to draw her crossbow. [/sblock]
*
Kellermyre Stormforge * Shari de Leye [sblock=Kellermyre mini-stats]Kellermyre Stormforge Move 30', Darkvision 60', Init +1, Perception +10, Sense Motive +3
Energy Resistances: Acid 5, Cold 5, Electricity 5
HP: 5, AC 16, Touch 11, FF 15; Fort +3, Reflex +1, Will +5, +7 vs. Charm or Compulsion
Morningstar +2, 1d8+2
Dagger +2, 1d4+1
Shortspear +1, 1d6+2
Special: Agile Feet, Ignore difficult terrain 6/6 /day.
Orisons: Detect Magic, Purify Food/Drink, Stabilize
1st Level: Bless, Bless, Longstrider (D)
Effect: Liberty's Blessing: Reroll 1 save, 8 rounds
Weapon in hand: morningstar and shield[/sblock][sblock=Shari mini-stats]Shari de Leye Move 20', Lowlight 60', Init +3, Perception +6, Sense Motive +0
HP: 8, AC 16, Touch 12, FF 14; Fort +1, Reflex +1, Will +2, +4 vs. Illusion
Club +1, 1d4
Lt. Crossbow, +2, 1d6
Dagger +2, 1d4
Special: Shift 5' 7/day, Summoner's Charm
Daily Spell-like: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Cantrips: Dancing Lights, Prestidigitation, Umbrella
1st Level: Grease, Color Spray, Sleep, Bonded Spell
Weapon in hand: crossbow
[/sblock]
As Shari comes back up the stairwell, "Keep down, the rest got crossbows." She stays low as she moves to the rail's edge and pulls out a crossbow of her own.
[sblock=actions]
Kellermyre std: Morningstar attack (1d20+2=17) for damage (1d8+2=6), 5' step
Shari: move on deck, move action to draw her crossbow. [/sblock]

Kellermyre Stormforge * Shari de Leye [sblock=Kellermyre mini-stats]Kellermyre Stormforge Move 30', Darkvision 60', Init +1, Perception +10, Sense Motive +3
Energy Resistances: Acid 5, Cold 5, Electricity 5
HP: 5, AC 16, Touch 11, FF 15; Fort +3, Reflex +1, Will +5, +7 vs. Charm or Compulsion
Morningstar +2, 1d8+2
Dagger +2, 1d4+1
Shortspear +1, 1d6+2
Special: Agile Feet, Ignore difficult terrain 6/6 /day.
Orisons: Detect Magic, Purify Food/Drink, Stabilize
1st Level: Bless, Bless, Longstrider (D)
Effect: Liberty's Blessing: Reroll 1 save, 8 rounds
Weapon in hand: morningstar and shield[/sblock][sblock=Shari mini-stats]Shari de Leye Move 20', Lowlight 60', Init +3, Perception +6, Sense Motive +0
HP: 8, AC 16, Touch 12, FF 14; Fort +1, Reflex +1, Will +2, +4 vs. Illusion
Club +1, 1d4
Lt. Crossbow, +2, 1d6
Dagger +2, 1d4
Special: Shift 5' 7/day, Summoner's Charm
Daily Spell-like: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Cantrips: Dancing Lights, Prestidigitation, Umbrella
1st Level: Grease, Color Spray, Sleep, Bonded Spell
Weapon in hand: crossbow
[/sblock]