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<blockquote data-quote="Diarmadhim" data-source="post: 7414925" data-attributes="member: 6855110"><p>[GM]Sorry – I forgot you all were still deaf! Haha, my bad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You will be for the next 59ish minutes too. Combat lasted all of 48 seconds.[/GM]</p><p></p><p>The bandit slowly complies. He asks something, but none of you are able to discern what it is he says. From the look on his face it was a question though. He lies down on his stomach with his hands behind his head and his fingers laced together and summarily passes out from the pain of his wounds.</p><p></p><p>Noting that neither your allies nor enemies are at risk of bleeding out, you set about disarming the enemies. During your search of their persons you find that Kressle had a potion of Cure Light Wounds on her. She must have been too close and surrounded to risk using it. </p><p></p><p>[OOC]If you use the potion of Cure Light Wounds on Emudre, it will heal her for 5 hp, bringing her to 3/9 and allowing her to heal up the party - the enemies too if you wish to question them after binding them. I noticed none of you bought manacles so you'll have to go with rope to do so. They have to make an Escape Artist check that meets or beats your CMB + 20 to break free.</p><p></p><p>Several arrows and bolts that missed their marks are able to be retrieved. Sarvek replaces his arrows in his Magical Quiver of Holding and has an excess of 36 arrows remaining outside of it. Alexa now has 36 arrows remaining. Shillaadrini has 37 arrows still. Kuvarious has 58 bolts left.</p><p></p><p>Emudre has expended 4 of her 6 uses of Channel Positive Energy for the day and has used 1 of her 3 1st level spells to Cure Light Wounds.[/OOC]</p><p></p><p>Kuvarious, being closest, quickly snatches the potion from Kressle's person and pours it slowly into Emudre's mouth. Her eyes pop open, consciousness bringing with it the reminder of her wounds and what has transpired.</p><p></p><p>[GM]<span style="color: #000000"></span></p><p><span style="color: #000000">Shillaadrini (5/9)</span> <span style="color: #000000"></span></p><p><span style="color: #000000">Sarvek (-5/12)</span></p><p><span style="color: #000000">Emudre (3/9)</span></p><p><span style="color: #000000">Alexa (8/8)</span></p><p> <span style="color: #000000">Kuvarious (5/10)</span></p><p> <span style="color: #000000">Kuvarious' Mount (12/15)</span></p><p> <span style="color: #000000">Bandit 1 *Unconscious*</span></p><p><span style="color: #000000">Bandit 2 </span><span style="color: #000000">*Unconscious*</span></p><p><span style="color: #000000">Bandit 3 <span style="color: #000000">*Unconscious*</span></span></p><p><span style="color: #000000">Bandit 4 *Escaped*</span></p><p><span style="color: #000000">Kressle </span><span style="color: #000000"><span style="color: #000000">*Unconscious*</span></span>[/GM]</p></blockquote><p></p>
[QUOTE="Diarmadhim, post: 7414925, member: 6855110"] [GM]Sorry – I forgot you all were still deaf! Haha, my bad :) You will be for the next 59ish minutes too. Combat lasted all of 48 seconds.[/GM] The bandit slowly complies. He asks something, but none of you are able to discern what it is he says. From the look on his face it was a question though. He lies down on his stomach with his hands behind his head and his fingers laced together and summarily passes out from the pain of his wounds. Noting that neither your allies nor enemies are at risk of bleeding out, you set about disarming the enemies. During your search of their persons you find that Kressle had a potion of Cure Light Wounds on her. She must have been too close and surrounded to risk using it. [OOC]If you use the potion of Cure Light Wounds on Emudre, it will heal her for 5 hp, bringing her to 3/9 and allowing her to heal up the party - the enemies too if you wish to question them after binding them. I noticed none of you bought manacles so you'll have to go with rope to do so. They have to make an Escape Artist check that meets or beats your CMB + 20 to break free. Several arrows and bolts that missed their marks are able to be retrieved. Sarvek replaces his arrows in his Magical Quiver of Holding and has an excess of 36 arrows remaining outside of it. Alexa now has 36 arrows remaining. Shillaadrini has 37 arrows still. Kuvarious has 58 bolts left. Emudre has expended 4 of her 6 uses of Channel Positive Energy for the day and has used 1 of her 3 1st level spells to Cure Light Wounds.[/OOC] Kuvarious, being closest, quickly snatches the potion from Kressle's person and pours it slowly into Emudre's mouth. Her eyes pop open, consciousness bringing with it the reminder of her wounds and what has transpired. [GM][COLOR=#000000] Shillaadrini (5/9)[/COLOR] [COLOR=#000000] Sarvek (-5/12)[/COLOR] [COLOR=#000000]Emudre (3/9)[/COLOR] [COLOR=#000000]Alexa (8/8)[/COLOR] [COLOR=#000000]Kuvarious (5/10)[/COLOR] [COLOR=#000000]Kuvarious' Mount (12/15)[/COLOR] [COLOR=#000000]Bandit 1 *Unconscious*[/COLOR] [COLOR=#000000]Bandit 2 [/COLOR][COLOR=#000000]*Unconscious*[/COLOR] [COLOR=#000000]Bandit 3 [COLOR=#000000]*Unconscious*[/COLOR][/COLOR] [COLOR=#000000]Bandit 4 *Escaped*[/COLOR] [COLOR=#000000]Kressle [/COLOR][COLOR=#000000][COLOR=#000000]*Unconscious*[/COLOR][/COLOR][/GM] [/QUOTE]
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