Wednesday night, once again – Eberron Encounters!  Thanks to those who  joined us for the first time last week.  Start time at 7:00.  Bring  friends!  Location at bottom.
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Following is an adventure synopsis that I send out to players via email.  As with previous weeks, brand-new stuff is in blue:
During the Last War, a creation forge near Darguun, on the border of  what is now the Mournland, was important in the experiments that led to  the creation of the warforged race. In the past, it produced  many  prototypes that led the way for the creation of modern warforged. Later,  it continued experiments in this vein. 
Haestus d’Cannith was the forge’s overseer.  Haestus and his people kept  working on prototype warforged and constructs. They extended their  experiments largely without oversight from house officials.
The forge’s importance was not lost on other forces. Shortly before the  Mourning ended the Last War, a group of irregular special forces,  thought to be a freelance mercenary team in service to the Karrnathi  government, collapsed the forge’s entrance, trapping everyone inside.  Haestus and the other artificers died slowly.
The Karrnathi irregulars were journeying through Cyre with news of their  success when the Mourning struck. Nobody saw them ever again. Although  most people have forgotten the existence of the creation forge, House  Cannith hasn’t. The house just hasn’t yet gotten around to sending a  recovery team.. until they receive news of a hole being blown in the  side of the mountain that held the forge.  Eager to prevent enemy  acquisition of house secrets, a Cannith representative calls on your  party to investigate and “ensure that House Cannith’s property is  uncompromised.”  You are hired to secure the Cannith facility for future  use, keeping its secrets and dealing with any threats within it.  Keep  any advancements as functional as possible while neutralizing dangers  within the forge.
The party travels to the location of the forge, where they discover the  passageway that was created.  It appears it was created by explosive  means.  Journeying into the mountain, they discover hobgoblins from the  bladebearer clan guarding the entrance.  They dispatch the guards with  relative ease, and move on into the forge.  At one point, they find the  mutilated body of a wordbearer goblin.
As they continue to explore the forge, they bypass a glyph of warding  before encountering prototype warforged, powered by an arcane  generator.  One of the warforged lines was an experiment to create  warforged that could pass for humanoid.  Then the party stumbled into a  barracks of hobgoblins and bugbears.  Hack and slash,  kill-em-and-take-their-stuff ensued.  Swashbuckling fun by pulling  bedrolls out from each other’s feet.  
Moving deeper into the forge, they found the construct lab – complete  with a flesh golem, a drake construct, and a goblin artificer.  An  arcane turret trap proved to be no match for the party, and they found  themselves at the original entrance for the forge, where they met  Haestus d’Cannith, the overseer of the forge… in apparition form.  After  defeating his traps and creations, the party found a guard post and a  place to rest (yes, that means “extended rest” in game terms).
Fully rested, the party heads down  another forge hallway, where they see the blackened bodies of two  goblinoids, and the remains of a disarmed fire trap – which evidentally  was disarmed two late for the aforementioned two goblinoids.  Now they  come to a storage room.  This is a long room with shelves containing  artificial limbs, heads, torsos and other parts of incomplete  constructs.  Rummaging through the room, there might be some pretty cool  stuff in here!
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Player note: if you’d like to change your character, that’s fine.   Please note that whatever you expended with your previous character is  also expended for your new character.  If your level 5 daily power was  expended with your previous character, your new character starts with  his level 5 daily power expended.  If you used two healing surges, your  new character starts two healing surges down.  If your previous  character was down eight hit points, your new character is down eight  hit points.  You get the idea.
Eberron Encounters is played every Wednesday at 7:00 at Swords & Superheroes in Kingwood.
Swords & Superheroes is located at 2527 Chestnut Ridge Road (@ Kingwood Drive, Behind the Tecno Gas Station).
New players are always welcome, and you’re encouraged to bring a friend.  We’ll have different pregens.